rabidus-test/Assets/ResultSceneManager.cs

62 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class ResultSceneManager : MonoBehaviour
{
private LeaderboardController leaderboardController;
public UnityEvent<int> OnDailyTop;
public UnityEvent<int> OnGlobalTop;
public UnityEvent OnNoAllTop;
public UnityEvent OnNoDailyTop;
public UnityEvent OnNoGlobalTop;
public InputField PlayerNameInputField;
private void Awake()
{
leaderboardController = FindObjectOfType<LeaderboardController>();
leaderboardController.RefreshEntries();
leaderboardController.SaveData();
if (!leaderboardController.CheckCurrentPlayerDailyTop() && !leaderboardController.CheckCurrentPlayerGlobalTop())
{
OnNoAllTop?.Invoke();
}
}
public void CheckDailyTop()
{
if (leaderboardController.CheckCurrentPlayerDailyTop())
{
OnDailyTop?.Invoke(leaderboardController.GetCurrentPlayerDailyPos());
Debug.Log("Âû ïîïàëè â Òîï 30 èãðîêîâ äíÿ!");
}
else
OnNoDailyTop?.Invoke();
}
public void CheckGlobalTop()
{
if (leaderboardController.CheckCurrentPlayerGlobalTop())
{
OnGlobalTop?.Invoke(leaderboardController.GetCurrentPlayerGlobalPos());
Debug.Log("Âû ïîïàëè â Òîï 30 èãðîêîâ çà âñ¸ âðåìÿ!");
}
else
OnNoGlobalTop?.Invoke();
}
public void SavePlayerName()
{
PlayerSetup.Instance.CurrentPlayer.Name = PlayerNameInputField.text;
leaderboardController.SaveData();
}
}