57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class DissolveEffect : MonoBehaviour
|
|
{
|
|
List<Renderer> _renderer = new List<Renderer>();
|
|
|
|
[SerializeField] private string _param = "_Dissolve";
|
|
[SerializeField] private float _fromValue = 0;
|
|
[SerializeField] private float _toValue = 1;
|
|
[SerializeField] private float _time;
|
|
|
|
private bool _action = false;
|
|
private float _timeElapsed = 0;
|
|
private float _currentValue = 0;
|
|
|
|
public AnimationCurve Curve;
|
|
|
|
private void Awake()
|
|
{
|
|
_renderer.AddRange(GetComponentsInChildren<Renderer>());
|
|
}
|
|
|
|
[ContextMenu("Dissolve")]
|
|
public void Dissolve()
|
|
{
|
|
_timeElapsed = 0;
|
|
_action = true;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!_action)
|
|
return;
|
|
|
|
if (_timeElapsed < _time)
|
|
{
|
|
_currentValue = Mathf.Lerp(_fromValue, _toValue, _timeElapsed / _time);
|
|
|
|
for (int i = 0; i < _renderer.Count; i++)
|
|
{
|
|
for (int h = 0; h < _renderer[i].materials.Length; h++)
|
|
{
|
|
_renderer[i].materials[h].SetFloat(_param, _currentValue);
|
|
}
|
|
}
|
|
|
|
_timeElapsed += Time.deltaTime;
|
|
}
|
|
else
|
|
{
|
|
_action = false;
|
|
}
|
|
}
|
|
}
|