237 lines
7.8 KiB
C#
237 lines
7.8 KiB
C#
#if UNITY_EDITOR
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace BrainFailProductions.PolyFew
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{
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public class PolyfewMenu : MonoBehaviour
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{
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#if UNITY_2019_1_OR_NEWER
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[MenuItem("Window/Brainfail Products/PolyFew/Cleanup Missing Scripts")]
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static void CleanupMissingScripts()
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{
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int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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for (int a = 0; a < UnityEngine.SceneManagement.SceneManager.sceneCount; a++)
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{
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var scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(a);
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var rootGameObjects = scene.GetRootGameObjects();
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if (rootGameObjects != null && rootGameObjects.Length > 0)
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{
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List<GameObject> allObjectsinScene = new List<GameObject>();
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EditorUtility.DisplayProgressBar("Preprocessing", $"Fetching GameObjects in active scene \"{scene.name}\"", 0);
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foreach (var gameObject in rootGameObjects)
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{
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var childObjects = gameObject.GetComponentsInChildren<Transform>();
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if (childObjects != null && childObjects.Length > 0)
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{
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foreach (var obj in childObjects)
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{
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if (obj != null) { allObjectsinScene.Add(obj.gameObject); }
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}
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}
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}
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EditorUtility.ClearProgressBar();
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for (int b = 0; b < allObjectsinScene.Count; b++)
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{
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var gameObject = allObjectsinScene[b];
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EditorUtility.DisplayProgressBar("Removing missing script references", $"Inspecting GameObject {b + 1}/{allObjectsinScene.Count} in active scene \"{scene.name}\"", (float)(b) / allObjectsinScene.Count);
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GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject);
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}
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EditorSceneManager.MarkSceneDirty(scene);
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EditorUtility.ClearProgressBar();
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}
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EditorUtility.ClearProgressBar();
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}
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EditorUtility.ClearProgressBar();
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EditorUtility.DisplayDialog("Operation Completed", "Successfully removed missing script references. Please save all currently open scenes to keep these changes persistent", "Ok");
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}
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public static void CleanMissingScripts()
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{
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CleanupMissingScripts();
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}
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#endif
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[MenuItem("Window/Brainfail Products/PolyFew/Remove All Hidden Scripts")]
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static void RemoveAllPolyFewScripts()
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{
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int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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for (int a = 0; a < UnityEngine.SceneManagement.SceneManager.sceneCount; a++)
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{
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var scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(a);
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var rootGameObjects = scene.GetRootGameObjects();
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if (rootGameObjects != null && rootGameObjects.Length > 0)
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{
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List<GameObject> allObjectsinScene = new List<GameObject>();
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EditorUtility.DisplayProgressBar("Preprocessing", $"Fetching GameObjects in active scene \"{scene.name}\"", 0);
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foreach (var gameObject in rootGameObjects)
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{
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var childObjects = gameObject.GetComponentsInChildren<Transform>();
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if (childObjects != null && childObjects.Length > 0)
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{
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foreach (var obj in childObjects)
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{
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if (obj != null) { allObjectsinScene.Add(obj.gameObject); }
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}
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}
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}
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EditorUtility.ClearProgressBar();
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for (int b = 0; b < allObjectsinScene.Count; b++)
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{
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var polyfewComponent = allObjectsinScene[b].GetComponent<PolyFew>();
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var objectMatLinks = allObjectsinScene[b].GetComponent<ObjectMaterialLinks>();
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EditorUtility.DisplayProgressBar("Removing hidden polyfew components", $"Inspecting GameObject {b + 1}/{allObjectsinScene.Count} in active scene \"{scene.name}\"", (float)(b) / allObjectsinScene.Count);
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if(polyfewComponent != null) { DestroyImmediate(polyfewComponent); }
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if(objectMatLinks != null) { DestroyImmediate(objectMatLinks); }
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}
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EditorSceneManager.MarkSceneDirty(scene);
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EditorUtility.ClearProgressBar();
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}
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EditorUtility.ClearProgressBar();
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}
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EditorUtility.ClearProgressBar();
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EditorUtility.DisplayDialog("Operation Completed", "Successfully removed lod backup components. Please save all currently open scenes to keep these changes persistent", "Ok");
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}
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#if UNITY_2019_1_OR_NEWER
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[MenuItem("Assets/Brainfail Products/PolyFew/Clean Missing Scripts From Prefabs")]
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public static void CleanMissingScriptsFromFolders()
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{
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string folderPath = null;
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string[] assetPaths = null;
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if (Selection.activeObject != null)
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{
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folderPath = AssetDatabase.GetAssetPath(Selection.activeObject.GetInstanceID());
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}
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if(!string.IsNullOrWhiteSpace(folderPath))
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{
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assetPaths = AssetDatabase.FindAssets("t:GameObject", new string[] { folderPath });
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}
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else
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{
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assetPaths = AssetDatabase.FindAssets("t:GameObject");
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}
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EditorUtility.DisplayProgressBar("Removing missing components", "Please wait...", 0);
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foreach(var guid in assetPaths)
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{
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var path = AssetDatabase.GUIDToAssetPath(guid);
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var obj = AssetDatabase.LoadAssetAtPath<GameObject>(path);
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var type = PrefabUtility.GetPrefabAssetType(obj);
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if (type == PrefabAssetType.Model || type == PrefabAssetType.NotAPrefab || type == PrefabAssetType.Variant)
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{
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continue;
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}
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GameObject prefabRoot = PrefabUtility.LoadPrefabContents(path);
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if (prefabRoot != null)
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{
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Transform transform = prefabRoot.transform;
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var children = transform.GetComponentsInChildren<Transform>();
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foreach (Transform child in children)
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{
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var hosts = child.GetComponent<PolyFew>();
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if (hosts != null) { DestroyImmediate(hosts); }
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GameObjectUtility.RemoveMonoBehavioursWithMissingScript(child.gameObject);
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}
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string fileName = Path.GetFileNameWithoutExtension(path);
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string tempPath = path.Replace(fileName, GUID.Generate().ToString());
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PrefabUtility.SaveAsPrefabAsset(prefabRoot, tempPath);
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PrefabUtility.UnloadPrefabContents(prefabRoot);
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UtilityServices.OverwriteAssetWith(tempPath, path, false);
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bool success1 = FileUtil.DeleteFileOrDirectory(tempPath);
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bool success2 = FileUtil.DeleteFileOrDirectory(Path.GetDirectoryName(tempPath) + Path.DirectorySeparatorChar + Path.GetFileName(tempPath) + ".meta");
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}
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}
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AssetDatabase.Refresh();
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EditorUtility.ClearProgressBar();
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}
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#endif
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public static void RemovePolyFewScripts()
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{
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RemoveAllPolyFewScripts();
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}
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}
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}
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#endif
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