rabidus-test/Assets/SCSM/SciFiShipController/Demos/TechDemo/Scripts/SSCDoorAnimEvt1.cs

19 lines
792 B
C#

using UnityEngine;
using UnityEngine.Events;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
/// This allows the storage of method calls with parameters in SSCDoorAnimator.cs.
/// We need to derive it from UnityEvents so that the UnityEvent is serializable
/// in the inspector. When parameters are used, UnityEvent is not serializable
/// without the use of this class. We can have up to 4 parameters.
/// </summary>
[System.Serializable]
public class SSCDoorAnimEvt1 : UnityEvent<int, int, Vector3>
{
// T0 int - Unity SSCDoorAnimator script object InstanceID
// T1 int - zero-based index of the (first) door being acted upon
// T2 vector3 - FUTURE use
}
}