31 lines
968 B
HLSL
31 lines
968 B
HLSL
#ifndef UNIVERSAL_UNLIT_INPUT_INCLUDED
|
|
#define UNIVERSAL_UNLIT_INPUT_INCLUDED
|
|
|
|
|
|
//Lines below are moved to the main shader file
|
|
|
|
//#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
|
|
//CBUFFER_START(UnityPerMaterial)
|
|
// float4 _BaseMap_ST;
|
|
// half4 _BaseColor;
|
|
// half _Cutoff;
|
|
// half _Surface;
|
|
//CBUFFER_END
|
|
|
|
|
|
|
|
#ifdef UNITY_DOTS_INSTANCING_ENABLED
|
|
UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
|
|
UNITY_DOTS_INSTANCED_PROP(float4, _BaseColor)
|
|
UNITY_DOTS_INSTANCED_PROP(float , _Cutoff)
|
|
UNITY_DOTS_INSTANCED_PROP(float , _Surface)
|
|
UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
|
|
|
|
#define _BaseColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4 , Metadata__BaseColor)
|
|
#define _Cutoff UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Cutoff)
|
|
#define _Surface UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Surface)
|
|
#endif
|
|
|
|
#endif
|