rabidus-test/Assets/Amazing Assets/Advanced Dissolve/Shaders/Universal/AdvancedDissolveUnlitInput....

31 lines
968 B
HLSL

#ifndef UNIVERSAL_UNLIT_INPUT_INCLUDED
#define UNIVERSAL_UNLIT_INPUT_INCLUDED
//Lines below are moved to the main shader file
//#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
//CBUFFER_START(UnityPerMaterial)
// float4 _BaseMap_ST;
// half4 _BaseColor;
// half _Cutoff;
// half _Surface;
//CBUFFER_END
#ifdef UNITY_DOTS_INSTANCING_ENABLED
UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
UNITY_DOTS_INSTANCED_PROP(float4, _BaseColor)
UNITY_DOTS_INSTANCED_PROP(float , _Cutoff)
UNITY_DOTS_INSTANCED_PROP(float , _Surface)
UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
#define _BaseColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4 , Metadata__BaseColor)
#define _Cutoff UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Cutoff)
#define _Surface UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Surface)
#endif
#endif