1326 lines
74 KiB
Plaintext
1326 lines
74 KiB
Plaintext
Shader "Amazing Assets/Advanced Dissolve/Complex Lit"
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{
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Properties
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{
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//[HideInInspector][CurvedWorldBendSettings] _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0)
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// Specular vs Metallic workflow
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_WorkflowMode("WorkflowMode", Float) = 1.0
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[MainTexture] _BaseMap("Albedo", 2D) = "white" {}
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[MainColor] _BaseColor("Color", Color) = (1,1,1,1)
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_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
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_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
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_SmoothnessTextureChannel("Smoothness texture channel", Float) = 0
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_Metallic("Metallic", Range(0.0, 1.0)) = 0.0
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_MetallicGlossMap("Metallic", 2D) = "white" {}
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_SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
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_SpecGlossMap("Specular", 2D) = "white" {}
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[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
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[ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0
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_BumpScale("Scale", Float) = 1.0
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_BumpMap("Normal Map", 2D) = "bump" {}
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_Parallax("Scale", Range(0.005, 0.08)) = 0.005
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_ParallaxMap("Height Map", 2D) = "black" {}
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_OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0
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_OcclusionMap("Occlusion", 2D) = "white" {}
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[HDR] _EmissionColor("Color", Color) = (0,0,0)
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_EmissionMap("Emission", 2D) = "white" {}
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_DetailMask("Detail Mask", 2D) = "white" {}
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_DetailAlbedoMapScale("Scale", Range(0.0, 2.0)) = 1.0
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_DetailAlbedoMap("Detail Albedo x2", 2D) = "linearGrey" {}
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_DetailNormalMapScale("Scale", Range(0.0, 2.0)) = 1.0
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[Normal] _DetailNormalMap("Normal Map", 2D) = "bump" {}
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[ToggleUI] _ClearCoat("Clear Coat", Float) = 0.0
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_ClearCoatMap("Clear Coat Map", 2D) = "white" {}
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_ClearCoatMask("Clear Coat Mask", Range(0.0, 1.0)) = 0.0
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_ClearCoatSmoothness("Clear Coat Smoothness", Range(0.0, 1.0)) = 1.0
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// Blending state
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_Surface("__surface", Float) = 0.0
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_Blend("__mode", Float) = 0.0
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_Cull("__cull", Float) = 2.0
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[ToggleUI] _AlphaClip("__clip", Float) = 0.0
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[HideInInspector] _BlendOp("__blendop", Float) = 0.0
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[HideInInspector] _SrcBlend("__src", Float) = 1.0
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[HideInInspector] _DstBlend("__dst", Float) = 0.0
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[HideInInspector] _ZWrite("__zw", Float) = 1.0
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[ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0
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// Editmode props
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_QueueOffset("Queue offset", Float) = 0.0
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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//Advanced Dissolve Properties Start////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//Cutout
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[HideInInspector] _AdvancedDissolveCutoutStandardClip("", Range(0,1)) = 0.5
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap1Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap1Invert("", INT) = 0
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap2Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap2Invert("", INT) = 0
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap3Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap3Invert("", INT) = 0
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[HideInInspector][Enum(Multiply, 0, Add, 1)] _AdvancedDissolveCutoutStandardMapsBlendType("", Float) = 0
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[HideInInspector][Enum(World, 0, Local, 1)] _AdvancedDissolveCutoutStandardMapsTriplanarMappingSpace("", Float) = 0
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[HideInInspector][Enum(Constant, 0, Camera Relative, 1)] _AdvancedDissolveCutoutStandardMapsScreenSpaceUVScale("", Float) = 0
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardBaseInvert("", INT) = 0
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//Geometric
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutGeometricInvert("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricNoise("", Float) = 0.1
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[HideInInspector][Enum(X, 0, Y, 1, Z, 2)] _AdvancedDissolveCutoutGeometricXYZAxis("", Float) = 0
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[HideInInspector][Enum(Linear, 0, Symmetrical, 1)] _AdvancedDissolveCutoutGeometricXYZStyle("", Float) = 0
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[HideInInspector][Enum(World, 0, Local, 1)] _AdvancedDissolveCutoutGeometricXYZSpace("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricXYZRollout("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricXYZPosition("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Height("", Float) = 1
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//Edge
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[HideInInspector] _AdvancedDissolveEdgeBaseWidthStandard("", Range(0,1)) = 0.1
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[HideInInspector] _AdvancedDissolveEdgeBaseWidthGeometric("", Range(0,1)) = 0.1
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[HideInInspector][Enum(Solid, 0, Smooth, 1, Smoother, 2)] _AdvancedDissolveEdgeBaseShape("", INT) = 0
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[HideInInspector][AdvancedDissolveColorRGB] _AdvancedDissolveEdgeBaseColor("", Color) = (0,1,0,1)
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[HideInInspector] _AdvancedDissolveEdgeBaseColorTransparency("", Range(0, 1)) = 1
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[HideInInspector][AdvancedDissolveExponental] _AdvancedDissolveEdgeBaseColorIntensity("", Vector) = (0, 0, 0, 0)
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[HideInInspector][AdvancedDissolveColorRGB] _AdvancedDissolveEdgeAdditionalColor("", color) = (1, 0, 0, 1)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorTransparency("", Range(0, 1)) = 1
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[HideInInspector][AdvancedDissolveExponental] _AdvancedDissolveEdgeAdditionalColorIntensity("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMap("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapTiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapOffset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapScroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveEdgeAdditionalColorMapReverse("", FLOAT) = 0
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapMipmap("", Range(0, 10)) = 1
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorPhaseOffset("", FLOAT) = 0
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorAlphaOffset("", Range(-1, 1)) = 0
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveEdgeAdditionalColorClipInterpolation("", Float) = 0
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMap("", 2D) = "black" { }
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapTiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapOffset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapScroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionStrength("", Float) = 0
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[HideInInspector][AdvancedDissolvePositiveFloat] _AdvancedDissolveEdgeGIMetaPassMultiplier("", Float) = 1
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//Keywords
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[HideInInspector][AdvancedDissolveKeywordState] _AdvancedDissolveKeywordState("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutStandardSource] _AdvancedDissolveKeywordCutoutStandardSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutStandardMappingType] _AdvancedDissolveKeywordCutoutStandardSourceMapsMappingType("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutGeometricType] _AdvancedDissolveKeywordCutoutGeometricType("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutGeometricCount] _AdvancedDissolveKeywordCutoutGeometricCount("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeBaseSource] _AdvancedDissolveKeywordEdgeBaseSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeAdditionalColorSource] _AdvancedDissolveKeywordEdgeAdditionalColorSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeUVDistortionSource] _AdvancedDissolveKeywordEdgeUVDistortionSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordGlobalControlID] _AdvancedDissolveKeywordGlobalControlID("", INT) = 0
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//BakedKeywords
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[HideInInspector] _AdvancedDissolveBakedKeywords("", Vector) = (0,0,0,0)
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//Advanced Dissolve Properties End////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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}
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SubShader
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{
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// Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings
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// this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this
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// material work with both Universal Render Pipeline and Builtin Unity Pipeline
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Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "UniversalMaterialType" = "ComplexLit" "IgnoreProjector" = "True" "ShaderModel"="4.5"}
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LOD 300
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// ------------------------------------------------------------------
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// Forward only pass.
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// Acts also as an opaque forward fallback for deferred rendering.
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Pass
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{
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// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
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// no LightMode tag are also rendered by Universal Render Pipeline
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Name "ForwardLit"
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Tags{"LightMode" = "UniversalForwardOnly"}
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Blend[_SrcBlend][_DstBlend]
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ZWrite[_ZWrite]
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Cull[_Cull]
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HLSLPROGRAM
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#pragma exclude_renderers gles gles3 glcore
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#pragma target 4.5
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local _NORMALMAP
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#pragma shader_feature_local _PARALLAXMAP
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#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
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#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
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#pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
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#pragma shader_feature_local_fragment _ALPHATEST_ON
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#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
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#pragma shader_feature_local_fragment _EMISSION
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#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
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#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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#pragma shader_feature_local_fragment _OCCLUSIONMAP
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#pragma shader_feature_local_fragment _ _CLEARCOAT _CLEARCOATMAP
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#pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
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#pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
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#pragma shader_feature_local_fragment _SPECULAR_SETUP
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// -------------------------------------
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// Universal Pipeline keywords
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
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#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#pragma multi_compile_fragment _ _LIGHT_LAYERS
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _CLUSTERED_RENDERING
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// -------------------------------------
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// Unity defined keywords
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile_fog
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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//--------------------------------------
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// GPU Instancing
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#pragma multi_compile_instancing
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#pragma instancing_options renderinglayer
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#pragma vertex LitPassVertex
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#pragma fragment LitPassFragment
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
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#define _DETAIL
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#endif
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//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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//#define CURVEDWORLD_BEND_ID_1
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//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
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//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
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//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma shader_feature_local _AD_STATE_ENABLED
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#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
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#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
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#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
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#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
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#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
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#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
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#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
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#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
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//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
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#include "../cginc/Defines.cginc"
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CBUFFER_START(UnityPerMaterial)
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float4 _BaseMap_ST;
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float4 _DetailAlbedoMap_ST;
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half4 _BaseColor;
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half4 _SpecColor;
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half4 _EmissionColor;
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half _Cutoff;
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half _Smoothness;
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half _Metallic;
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half _BumpScale;
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half _Parallax;
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half _OcclusionStrength;
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half _ClearCoatMask;
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half _ClearCoatSmoothness;
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half _DetailAlbedoMapScale;
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half _DetailNormalMapScale;
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half _Surface;
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CBUFFER_END
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//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "../cginc/Core.cginc"
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#include "AdvancedDissolveLitInput.hlsl"
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#include "AdvancedDissolveLitForwardPass.hlsl"
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ENDHLSL
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}
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Pass
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{
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Name "ShadowCaster"
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Tags{"LightMode" = "ShadowCaster"}
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ZWrite On
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ZTest LEqual
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ColorMask 0
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Cull[_Cull]
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HLSLPROGRAM
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#pragma exclude_renderers gles gles3 glcore
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#pragma target 4.5
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local_fragment _ALPHATEST_ON
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#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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//--------------------------------------
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// GPU Instancing
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#pragma multi_compile_instancing
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#pragma multi_compile _ DOTS_INSTANCING_ON
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// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
|
|
// This is used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
|
|
#pragma vertex ShadowPassVertex
|
|
#pragma fragment ShadowPassFragment
|
|
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveShadowCasterPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags{"LightMode" = "DepthOnly"}
|
|
|
|
ZWrite On
|
|
ColorMask 0
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma target 4.5
|
|
|
|
#pragma vertex DepthOnlyVertex
|
|
#pragma fragment DepthOnlyFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
|
|
//--------------------------------------
|
|
// GPU Instancing
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveDepthOnlyPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
// This pass is used when drawing to a _CameraNormalsTexture texture with the forward renderer or the depthNormal prepass with the deferred renderer.
|
|
Pass
|
|
{
|
|
Name "DepthNormalsOnly"
|
|
Tags{"LightMode" = "DepthNormalsOnly"}
|
|
|
|
ZWrite On
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma target 4.5
|
|
|
|
#pragma vertex DepthNormalsVertex
|
|
#pragma fragment DepthNormalsFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _NORMALMAP
|
|
#pragma shader_feature_local _PARALLAXMAP
|
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT // forward-only variant
|
|
|
|
//--------------------------------------
|
|
// GPU Instancing
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveLitDepthNormalsPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
// This pass it not used during regular rendering, only for lightmap baking.
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags{"LightMode" = "Meta"}
|
|
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma target 4.5
|
|
|
|
#pragma vertex UniversalVertexMeta
|
|
#pragma fragment UniversalFragmentMetaLit
|
|
|
|
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
|
#pragma shader_feature_local_fragment _EMISSION
|
|
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
|
#pragma shader_feature EDITOR_VISUALIZATION
|
|
|
|
#pragma shader_feature_local_fragment _SPECGLOSSMAP
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#define ADVANCED_DISSOLVE_META_PASS
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveLitMetaPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "Universal2D"
|
|
Tags{ "LightMode" = "Universal2D" }
|
|
|
|
Blend[_SrcBlend][_DstBlend]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma target 4.5
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveUniversal2D.hlsl"
|
|
ENDHLSL
|
|
}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
// Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings
|
|
// this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this
|
|
// material work with both Universal Render Pipeline and Builtin Unity Pipeline
|
|
Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "UniversalMaterialType" = "Lit" "IgnoreProjector" = "True" "ShaderModel"="2.0"}
|
|
LOD 300
|
|
|
|
Pass
|
|
{
|
|
// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
|
|
// no LightMode tag are also rendered by Universal Render Pipeline
|
|
Name "ForwardLit"
|
|
Tags{"LightMode" = "UniversalForwardOnly"}
|
|
|
|
Blend[_SrcBlend][_DstBlend]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _NORMALMAP
|
|
#pragma shader_feature_local _PARALLAXMAP
|
|
#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
|
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
|
#pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
|
#pragma shader_feature_local_fragment _EMISSION
|
|
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
#pragma shader_feature_local_fragment _OCCLUSIONMAP
|
|
#pragma shader_feature_local_fragment _ _CLEARCOAT _CLEARCOATMAP
|
|
#pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
|
|
#pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
|
|
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _CLUSTERED_RENDERING
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
|
|
//--------------------------------------
|
|
// GPU Instancing
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options renderinglayer
|
|
|
|
#pragma vertex LitPassVertex
|
|
#pragma fragment LitPassFragment
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveLitForwardPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags{"LightMode" = "ShadowCaster"}
|
|
|
|
ZWrite On
|
|
ZTest LEqual
|
|
ColorMask 0
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma target 2.0
|
|
|
|
//--------------------------------------
|
|
// GPU Instancing
|
|
#pragma multi_compile_instancing
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
|
|
#pragma vertex ShadowPassVertex
|
|
#pragma fragment ShadowPassFragment
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveShadowCasterPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags{"LightMode" = "DepthOnly"}
|
|
|
|
ZWrite On
|
|
ColorMask 0
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma target 2.0
|
|
|
|
//--------------------------------------
|
|
// GPU Instancing
|
|
#pragma multi_compile_instancing
|
|
|
|
#pragma vertex DepthOnlyVertex
|
|
#pragma fragment DepthOnlyFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveDepthOnlyPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
// This pass is used when drawing to a _CameraNormalsTexture texture
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags{"LightMode" = "DepthNormals"}
|
|
|
|
ZWrite On
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma target 2.0
|
|
|
|
#pragma vertex DepthNormalsVertex
|
|
#pragma fragment DepthNormalsFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _NORMALMAP
|
|
#pragma shader_feature_local _PARALLAXMAP
|
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
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#pragma shader_feature_local_fragment _ALPHATEST_ON
|
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#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
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|
//--------------------------------------
|
|
// GPU Instancing
|
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#pragma multi_compile_instancing
|
|
|
|
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|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
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|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
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#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
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|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
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|
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#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
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|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveLitDepthNormalsPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
// This pass it not used during regular rendering, only for lightmap baking.
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags{"LightMode" = "Meta"}
|
|
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma target 2.0
|
|
|
|
#pragma vertex UniversalVertexMeta
|
|
#pragma fragment UniversalFragmentMetaLit
|
|
|
|
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
|
#pragma shader_feature_local_fragment _EMISSION
|
|
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
|
|
|
#pragma shader_feature_local_fragment _SPECGLOSSMAP
|
|
#pragma shader_feature EDITOR_VISUALIZATION
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#define ADVANCED_DISSOLVE_META_PASS
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveLitMetaPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "Universal2D"
|
|
Tags{ "LightMode" = "Universal2D" }
|
|
|
|
Blend[_SrcBlend][_DstBlend]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma target 2.0
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
#if defined(_DETAIL_MULX2) || defined(_DETAIL_SCALED)
|
|
#define _DETAIL
|
|
#endif
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_ST;
|
|
float4 _DetailAlbedoMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _SpecColor;
|
|
half4 _EmissionColor;
|
|
half _Cutoff;
|
|
half _Smoothness;
|
|
half _Metallic;
|
|
half _BumpScale;
|
|
half _Parallax;
|
|
half _OcclusionStrength;
|
|
half _ClearCoatMask;
|
|
half _ClearCoatSmoothness;
|
|
half _DetailAlbedoMapScale;
|
|
half _DetailNormalMapScale;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../cginc/Core.cginc"
|
|
|
|
|
|
#include "AdvancedDissolveLitInput.hlsl"
|
|
#include "AdvancedDissolveUniversal2D.hlsl"
|
|
ENDHLSL
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////
|
|
|
|
FallBack "Amazing Assets/Advanced Dissolve/Lit"
|
|
FallBack "Hidden/Universal Render Pipeline/FallbackError"
|
|
CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.AdvancedDissolve_LitShader"
|
|
}
|