144 lines
3.7 KiB
C#
144 lines
3.7 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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namespace AmazingAssets.CurvedWorldEditor
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{
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internal class ShaderSelectionDropdown : AdvancedDropdown
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{
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private class ShaderDropdownItem : AdvancedDropdownItem
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{
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private string m_FullName;
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private string m_Prefix;
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public string fullName => m_FullName;
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public string prefix => m_Prefix;
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public ShaderDropdownItem(string prefix, string fullName, string shaderName)
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: base(shaderName)
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{
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m_FullName = fullName;
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m_Prefix = prefix;
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base.id = (prefix + fullName + shaderName).GetHashCode();
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}
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}
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private Action<object> m_OnSelectedShaderPopup;
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public ShaderSelectionDropdown(Action<object> onSelectedShaderPopup)
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: base(new AdvancedDropdownState())
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{
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base.minimumSize = new Vector2(270f, 308f);
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m_OnSelectedShaderPopup = onSelectedShaderPopup;
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}
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protected override AdvancedDropdownItem BuildRoot()
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{
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AdvancedDropdownItem root = new AdvancedDropdownItem("Shaders");
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ShaderInfo[] allShaderInfo = ShaderUtil.GetAllShaderInfo();
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List<string> list = new List<string>();
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List<string> list2 = new List<string>();
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List<string> list3 = new List<string>();
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List<string> list4 = new List<string>();
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ShaderInfo[] array = allShaderInfo;
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for (int i = 0; i < array.Length; i++)
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{
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ShaderInfo shaderInfo = array[i];
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if (!shaderInfo.name.StartsWith("Deprecated") && !shaderInfo.name.StartsWith("Hidden"))
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{
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if (shaderInfo.hasErrors)
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{
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list4.Add(shaderInfo.name);
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}
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else if (!shaderInfo.supported)
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{
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list3.Add(shaderInfo.name);
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}
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else if (shaderInfo.name.StartsWith("Legacy Shaders/"))
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{
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list2.Add(shaderInfo.name);
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}
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else
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{
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list.Add(shaderInfo.name);
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}
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}
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}
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list.Sort(delegate (string s1, string s2)
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{
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int num = s2.Count((char c) => c == '/') - s1.Count((char c) => c == '/');
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if (num == 0)
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{
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num = s1.CompareTo(s2);
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}
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return num;
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});
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list2.Sort();
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list3.Sort();
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list4.Sort();
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list.ForEach(delegate (string s)
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{
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AddShaderToMenu("", root, s, s);
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});
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if (list2.Any() || list3.Any() || list4.Any())
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{
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root.AddSeparator();
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}
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list2.ForEach(delegate (string s)
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{
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AddShaderToMenu("", root, s, s);
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});
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list3.ForEach(delegate (string s)
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{
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AddShaderToMenu("Not supported/", root, s, "Not supported/" + s);
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});
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list4.ForEach(delegate (string s)
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{
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AddShaderToMenu("Failed to compile/", root, s, "Failed to compile/" + s);
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});
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return root;
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}
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protected override void ItemSelected(AdvancedDropdownItem item)
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{
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m_OnSelectedShaderPopup(((ShaderDropdownItem)item).fullName);
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}
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private void AddShaderToMenu(string prefix, AdvancedDropdownItem parent, string fullShaderName, string shaderName)
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{
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string[] array = shaderName.Split('/');
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if (array.Length > 1)
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{
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AddShaderToMenu(prefix, FindOrCreateChild(parent, shaderName), fullShaderName, shaderName.Substring(array[0].Length + 1));
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return;
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}
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ShaderDropdownItem shaderDropdownItem = new ShaderDropdownItem(prefix, fullShaderName, shaderName);
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parent.AddChild(shaderDropdownItem);
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}
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private AdvancedDropdownItem FindOrCreateChild(AdvancedDropdownItem parent, string path)
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{
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string[] array = path.Split('/');
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string text = array[0];
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foreach (AdvancedDropdownItem child in parent.children)
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{
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if (child.name == text)
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{
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return child;
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}
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}
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AdvancedDropdownItem advancedDropdownItem = new AdvancedDropdownItem(text);
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parent.AddChild(advancedDropdownItem);
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return advancedDropdownItem;
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}
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}
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}
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