rabidus-test/Assets/Amazing Assets/Curved World/Example Scenes/Files/Shaders/Background_2D.shader

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Shader "Custom/Skybox Background 2D"
{
Properties
{
_Color(" Color", color) = (1, 1, 1, 1)
[NoScaleOffset] _MainTex (" Map", 2D) = "white" {}
}
SubShader
{
Tags { "QUEUE"="Background"
"RenderType"="Background"
}
LOD 200
Cull Off ZWrite Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 _Color;
sampler2D _MainTex;
struct vertOut
{
float4 pos : SV_POSITION;
float4 scrPos : TEXCOORD0;
};
vertOut vert(appdata_base v)
{
vertOut o;
o.pos = UnityObjectToClipPos(v.vertex);
o.scrPos = ComputeScreenPos(o.pos);
return o;
}
fixed4 frag(vertOut i) : SV_Target
{
float2 uv = (i.scrPos.xy / i.scrPos.w);
return tex2D(_MainTex, uv) * _Color;
}
ENDCG
}
}
}