47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace CurvedUI
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{
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public class CUI_CameraController : MonoBehaviour
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{
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public static CUI_CameraController instance;
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#pragma warning disable 0649
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[SerializeField]
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Transform CameraObject;
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[SerializeField]
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float rotationMargin = 25;
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[SerializeField]
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bool runInEditorOnly = true;
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#pragma warning restore 0649
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// Use this for initialization
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void Awake()
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{
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instance = this;
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}
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#if UNITY_EDITOR
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// Update is called once per frame
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void Update()
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{
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if((Application.isEditor || !runInEditorOnly) && !UnityEngine.XR.XRSettings.enabled)
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{
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CameraObject.localEulerAngles = new Vector3(Input.mousePosition.y.Remap(0, Screen.height, rotationMargin, -rotationMargin),
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Input.mousePosition.x.Remap(0, Screen.width, -rotationMargin, rotationMargin),
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0);
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}
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}
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#endif
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}
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}
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