44 lines
811 B
C#
44 lines
811 B
C#
using UnityEngine;
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using System.Collections;
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public class CUI_CameraRotationOnButtonHeld : MonoBehaviour {
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[SerializeField]
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float Sensitivity = 0.5f;
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Vector3 oldMousePos;
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bool move = true;
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// Use this for initialization
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void Start () {
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oldMousePos = Input.mousePosition;
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}
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#if UNITY_EDITOR
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// Update is called once per frame
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void Update() {
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if (Input.GetButton("Fire2"))
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{
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move = true;
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}
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else
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move = false;
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if (move)
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{
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Vector2 mouseDelta = Input.mousePosition - oldMousePos;
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this.transform.eulerAngles = this.transform.eulerAngles + new Vector3(mouseDelta.y, -mouseDelta.x, 0) * Sensitivity;
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}
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oldMousePos = Input.mousePosition;
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}
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#endif
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}
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