rabidus-test/Assets/Graphy - Ultimate Stats Mon.../Runtime/GraphyDebugger.cs

570 lines
19 KiB
C#

/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 23-Dec-17
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
using UnityEngine.Events;
using Debug = UnityEngine.Debug;
using System;
using System.Collections.Generic;
using System.Linq;
using Tayx.Graphy.Audio;
using Tayx.Graphy.Fps;
using Tayx.Graphy.Ram;
using Tayx.Graphy.Utils;
namespace Tayx.Graphy
{
/// <summary>
/// Main class to access the Graphy Debugger API.
/// </summary>
public class GraphyDebugger : G_Singleton<GraphyDebugger>
{
/* ----- TODO: ----------------------------
* Add summaries to the variables.
* Add summaries to the functions.
* Ask why we're not using System.Serializable instead for the helper class.
* Simplify the initializers of the DebugPackets, but check wether we should as some wont work with certain lists.
* --------------------------------------*/
protected GraphyDebugger () { }
#region Enums -> Public
public enum DebugVariable
{
Fps,
Fps_Min,
Fps_Max,
Fps_Avg,
Ram_Allocated,
Ram_Reserved,
Ram_Mono,
Audio_DB
}
public enum DebugComparer
{
Less_than,
Equals_or_less_than,
Equals,
Equals_or_greater_than,
Greater_than
}
public enum ConditionEvaluation
{
All_conditions_must_be_met,
Only_one_condition_has_to_be_met,
}
public enum MessageType
{
Log,
Warning,
Error
}
#endregion
#region Structs -> Public
[System.Serializable]
public struct DebugCondition
{
[Tooltip("Variable to compare against")]
public DebugVariable Variable;
[Tooltip("Comparer operator to use")]
public DebugComparer Comparer;
[Tooltip("Value to compare against the chosen variable")]
public float Value;
}
#endregion
#region Helper Classes
[System.Serializable]
public class DebugPacket
{
[Tooltip("If false, it won't be checked")]
public bool Active = true;
[Tooltip("Optional Id. It's used to get or remove DebugPackets in runtime")]
public int Id;
[Tooltip("If true, once the actions are executed, this DebugPacket will delete itself")]
public bool ExecuteOnce = true;
[Tooltip("Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)")]
public float InitSleepTime = 2;
[Tooltip("Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)")]
public float ExecuteSleepTime = 2;
public ConditionEvaluation ConditionEvaluation = ConditionEvaluation.All_conditions_must_be_met;
[Tooltip("List of conditions that will be checked each frame")]
public List<DebugCondition> DebugConditions = new List<DebugCondition>();
// Actions on conditions met
public MessageType MessageType;
[Multiline]
public string Message = string.Empty;
public bool TakeScreenshot = false;
public string ScreenshotFileName = "Graphy_Screenshot";
[Tooltip("If true, it pauses the editor")]
public bool DebugBreak = false;
public UnityEvent UnityEvents;
public List<System.Action> Callbacks = new List<System.Action>();
private bool canBeChecked = false;
private bool executed = false;
private float timePassed = 0;
public bool Check { get { return canBeChecked; } }
public void Update()
{
if (!canBeChecked)
{
timePassed += Time.deltaTime;
if ( (executed && timePassed >= ExecuteSleepTime)
|| (!executed && timePassed >= InitSleepTime))
{
canBeChecked = true;
timePassed = 0;
}
}
}
public void Executed()
{
canBeChecked = false;
executed = true;
}
}
#endregion
#region Variables -> Serialized Private
[SerializeField] private List<DebugPacket> m_debugPackets = new List<DebugPacket>();
#endregion
#region Variables -> Private
private G_FpsMonitor m_fpsMonitor = null;
private G_RamMonitor m_ramMonitor = null;
private G_AudioMonitor m_audioMonitor = null;
#endregion
#region Methods -> Unity Callbacks
private void Start()
{
m_fpsMonitor = GetComponentInChildren<G_FpsMonitor>();
m_ramMonitor = GetComponentInChildren<G_RamMonitor>();
m_audioMonitor = GetComponentInChildren<G_AudioMonitor>();
}
private void Update()
{
CheckDebugPackets();
}
#endregion
#region Public Methods
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket(DebugPacket newDebugPacket)
{
m_debugPackets?.Add(newDebugPacket);
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
DebugCondition newDebugCondition,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
System.Action newCallback
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions.Add(newDebugCondition);
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks.Add(newCallback);
AddNewDebugPacket(newDebugPacket);
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
List<DebugCondition> newDebugConditions,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
System.Action newCallback
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions = newDebugConditions;
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks.Add(newCallback);
AddNewDebugPacket(newDebugPacket);
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
DebugCondition newDebugCondition,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
List<System.Action> newCallbacks
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions.Add(newDebugCondition);
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks = newCallbacks;
AddNewDebugPacket(newDebugPacket);
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
List<DebugCondition> newDebugConditions,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
List<System.Action> newCallbacks
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions = newDebugConditions;
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks = newCallbacks;
AddNewDebugPacket(newDebugPacket);
}
/// <summary>
/// Returns the first Packet with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public DebugPacket GetFirstDebugPacketWithId(int packetId)
{
return m_debugPackets.First(x => x.Id == packetId);
}
/// <summary>
/// Returns a list with all the Packets with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public List<DebugPacket> GetAllDebugPacketsWithId(int packetId)
{
return m_debugPackets.FindAll(x => x.Id == packetId);
}
/// <summary>
/// Removes the first Packet with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public void RemoveFirstDebugPacketWithId(int packetId)
{
if (m_debugPackets != null && GetFirstDebugPacketWithId(packetId) != null)
{
m_debugPackets.Remove(GetFirstDebugPacketWithId(packetId));
}
}
/// <summary>
/// Removes all the Packets with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public void RemoveAllDebugPacketsWithId(int packetId)
{
if (m_debugPackets != null)
{
m_debugPackets.RemoveAll(x => x.Id == packetId);
}
}
/// <summary>
/// Add an Action callback to the first Packet with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="callback"></param>
/// <param name="id"></param>
public void AddCallbackToFirstDebugPacketWithId(System.Action callback, int id)
{
if (GetFirstDebugPacketWithId(id) != null)
{
GetFirstDebugPacketWithId(id).Callbacks.Add(callback);
}
}
/// <summary>
/// Add an Action callback to all the Packets with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="callback"></param>
/// <param name="id"></param>
public void AddCallbackToAllDebugPacketWithId(System.Action callback, int id)
{
if (GetAllDebugPacketsWithId(id) != null)
{
foreach (var debugPacket in GetAllDebugPacketsWithId(id))
{
if (callback != null)
{
debugPacket.Callbacks.Add(callback);
}
}
}
}
#endregion
#region Methods -> Private
/// <summary>
/// Checks all the Debug Packets to see if they have to be executed.
/// </summary>
private void CheckDebugPackets()
{
if (m_debugPackets == null)
{
return;
}
for (int i = 0; i < m_debugPackets.Count; i++)
{
DebugPacket packet = m_debugPackets[i];
if (packet != null && packet.Active)
{
packet.Update();
if (packet.Check)
{
switch (packet.ConditionEvaluation)
{
case ConditionEvaluation.All_conditions_must_be_met:
int count = 0;
foreach (var packetDebugCondition in packet.DebugConditions)
{
if (CheckIfConditionIsMet(packetDebugCondition))
{
count++;
}
}
if (count >= packet.DebugConditions.Count)
{
ExecuteOperationsInDebugPacket(packet);
if (packet.ExecuteOnce)
{
m_debugPackets[i] = null;
}
}
break;
case ConditionEvaluation.Only_one_condition_has_to_be_met:
foreach (var packetDebugCondition in packet.DebugConditions)
{
if (CheckIfConditionIsMet(packetDebugCondition))
{
ExecuteOperationsInDebugPacket(packet);
if (packet.ExecuteOnce)
{
m_debugPackets[i] = null;
}
break;
}
}
break;
}
}
}
}
m_debugPackets.RemoveAll((packet) => packet == null);
}
/// <summary>
/// Returns true if a condition is met.
/// </summary>
/// <param name="debugCondition"></param>
/// <returns></returns>
private bool CheckIfConditionIsMet(DebugCondition debugCondition)
{
switch (debugCondition.Comparer)
{
case DebugComparer.Less_than:
return GetRequestedValueFromDebugVariable(debugCondition.Variable) < debugCondition.Value;
case DebugComparer.Equals_or_less_than:
return GetRequestedValueFromDebugVariable(debugCondition.Variable) <= debugCondition.Value;
case DebugComparer.Equals:
return Mathf.Approximately(GetRequestedValueFromDebugVariable(debugCondition.Variable), debugCondition.Value);
case DebugComparer.Equals_or_greater_than:
return GetRequestedValueFromDebugVariable(debugCondition.Variable) >= debugCondition.Value;
case DebugComparer.Greater_than:
return GetRequestedValueFromDebugVariable(debugCondition.Variable) > debugCondition.Value;
default:
return false;
}
}
/// <summary>
/// Obtains the requested value from the specified variable.
/// </summary>
/// <param name="debugVariable"></param>
/// <returns></returns>
private float GetRequestedValueFromDebugVariable(DebugVariable debugVariable)
{
switch (debugVariable)
{
case DebugVariable.Fps:
return m_fpsMonitor != null ? m_fpsMonitor.CurrentFPS : 0;
case DebugVariable.Fps_Min:
return m_fpsMonitor != null ? m_fpsMonitor.OnePercentFPS : 0;
case DebugVariable.Fps_Max:
return m_fpsMonitor != null ? m_fpsMonitor.Zero1PercentFps : 0;
case DebugVariable.Fps_Avg:
return m_fpsMonitor != null ? m_fpsMonitor.AverageFPS : 0;
case DebugVariable.Ram_Allocated:
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
case DebugVariable.Ram_Reserved:
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
case DebugVariable.Ram_Mono:
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
case DebugVariable.Audio_DB:
return m_audioMonitor != null ? m_audioMonitor.MaxDB : 0;
default:
return 0;
}
}
/// <summary>
/// Executes the operations in the DebugPacket specified.
/// </summary>
/// <param name="debugPacket"></param>
private void ExecuteOperationsInDebugPacket(DebugPacket debugPacket)
{
if (debugPacket != null)
{
if (debugPacket.DebugBreak)
{
Debug.Break();
}
if (debugPacket.Message != "")
{
string message = "[Graphy] (" + System.DateTime.Now + "): " + debugPacket.Message;
switch (debugPacket.MessageType)
{
case MessageType.Log:
Debug.Log(message);
break;
case MessageType.Warning:
Debug.LogWarning(message);
break;
case MessageType.Error:
Debug.LogError(message);
break;
}
}
if (debugPacket.TakeScreenshot)
{
string path = debugPacket.ScreenshotFileName + "_" + System.DateTime.Now + ".png";
path = path.Replace("/", "-").Replace(" ", "_").Replace(":", "-");
#if UNITY_2017_1_OR_NEWER
ScreenCapture.CaptureScreenshot(path);
#else
Application.CaptureScreenshot(path);
#endif
}
debugPacket.UnityEvents.Invoke();
foreach (var callback in debugPacket.Callbacks)
{
if (callback != null) callback();
}
debugPacket.Executed();
}
}
#endregion
}
}