90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
//namespace DentedPixel{
|
|
using UnityEngine;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
public class LTDescrOptional {
|
|
|
|
public Transform toTrans { get; set; }
|
|
public Vector3 point { get; set; }
|
|
public Vector3 axis { get; set; }
|
|
public float lastVal{ get; set; }
|
|
public Quaternion origRotation { get; set; }
|
|
public LTBezierPath path { get; set; }
|
|
public LTSpline spline { get; set; }
|
|
public AnimationCurve animationCurve;
|
|
public int initFrameCount;
|
|
public Color color;
|
|
|
|
public LTRect ltRect { get; set; } // maybe get rid of this eventually
|
|
|
|
public Action<float> onUpdateFloat { get; set; }
|
|
public Action<float,float> onUpdateFloatRatio { get; set; }
|
|
public Action<float,object> onUpdateFloatObject { get; set; }
|
|
public Action<Vector2> onUpdateVector2 { get; set; }
|
|
public Action<Vector3> onUpdateVector3 { get; set; }
|
|
public Action<Vector3,object> onUpdateVector3Object { get; set; }
|
|
public Action<Color> onUpdateColor { get; set; }
|
|
public Action<Color,object> onUpdateColorObject { get; set; }
|
|
public Action onComplete { get; set; }
|
|
public Action<object> onCompleteObject { get; set; }
|
|
public object onCompleteParam { get; set; }
|
|
public object onUpdateParam { get; set; }
|
|
public Action onStart { get; set; }
|
|
|
|
|
|
// #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2
|
|
// public SpriteRenderer spriteRen { get; set; }
|
|
// #endif
|
|
//
|
|
// #if LEANTWEEN_1
|
|
// public Hashtable optional;
|
|
// #endif
|
|
// #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5
|
|
// public RectTransform rectTransform;
|
|
// public UnityEngine.UI.Text uiText;
|
|
// public UnityEngine.UI.Image uiImage;
|
|
// public UnityEngine.Sprite[] sprites;
|
|
// #endif
|
|
|
|
|
|
public void reset(){
|
|
animationCurve = null;
|
|
|
|
this.onUpdateFloat = null;
|
|
this.onUpdateFloatRatio = null;
|
|
this.onUpdateVector2 = null;
|
|
this.onUpdateVector3 = null;
|
|
this.onUpdateFloatObject = null;
|
|
this.onUpdateVector3Object = null;
|
|
this.onUpdateColor = null;
|
|
this.onComplete = null;
|
|
this.onCompleteObject = null;
|
|
this.onCompleteParam = null;
|
|
this.onStart = null;
|
|
|
|
this.point = Vector3.zero;
|
|
this.initFrameCount = 0;
|
|
}
|
|
|
|
public void callOnUpdate( float val, float ratioPassed){
|
|
if(this.onUpdateFloat!=null)
|
|
this.onUpdateFloat(val);
|
|
|
|
if (this.onUpdateFloatRatio != null){
|
|
this.onUpdateFloatRatio(val,ratioPassed);
|
|
}else if(this.onUpdateFloatObject!=null){
|
|
this.onUpdateFloatObject(val, this.onUpdateParam);
|
|
}else if(this.onUpdateVector3Object!=null){
|
|
this.onUpdateVector3Object(LTDescr.newVect, this.onUpdateParam);
|
|
}else if(this.onUpdateVector3!=null){
|
|
this.onUpdateVector3(LTDescr.newVect);
|
|
}else if(this.onUpdateVector2!=null){
|
|
this.onUpdateVector2(new Vector2(LTDescr.newVect.x,LTDescr.newVect.y));
|
|
}
|
|
}
|
|
}
|
|
|
|
//}
|