rabidus-test/Assets/Scripts/GameManager.cs

116 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public enum GameState
{
None,
Started,
Ended,
}
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
private EnergyController _energyController;
private vTimerCounter _timerCounter;
private EndGameModule _endGameModule;
private bool _successEnd;
public UnityEvent OnGameStarted;
public UnityEvent OnGameEnded;
public GameState CurrentGameState = GameState.None;
private void Awake()
{
if (!Instance)
{
Instance = this;
}
else
{
Destroy(gameObject);
return;
}
InitReferences();
}
private void OnEnable()
{
_timerCounter.OnTimeEnded.AddListener(OnEndTime);
}
private void OnDisable()
{
_timerCounter.OnTimeEnded.AddListener(OnEndTime);
}
private void InitReferences()
{
_endGameModule = FindObjectOfType<EndGameModule>();
_timerCounter = FindObjectOfType<vTimerCounter>();
}
public void ChangeState(GameState newState)
{
if (CurrentGameState == newState)
return;
CurrentGameState = newState;
Debug.Log(newState);
switch (CurrentGameState)
{
case GameState.Started:
{
OnGameStarted?.Invoke();
}
break;
case GameState.Ended:
{
OnGameEnded?.Invoke();
_endGameModule.ShowEndMenu(_successEnd);
}
break;
}
}
private bool _startedOnce = false;
public UITextShow TextShow;
[ContextMenu("Debug Start")]
public void OnStartGame()
{
if (_startedOnce)
return;
_startedOnce = true;
TextShow.ShowTimer(3, "ÑÒÀÐÒ!", 1, null, ()=> ChangeState(GameState.Started));
}
[ContextMenu("Debug End")]
public void OnEndTime()
{
_successEnd = false;
ChangeState(GameState.Ended);
}
[ContextMenu("Debug Finish")]
public void OnFinish()
{
_successEnd = true;
ChangeState(GameState.Ended);
}
}