63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// Helper class to interact with physical sliders
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/// </summary>
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public class Slider : MonoBehaviour {
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/// <summary>
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/// How far away slider has moved from inital RangeLow position
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/// </summary>
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public float SlidePercentage
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{
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get
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{
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return _slidePercentage;
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}
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}
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private float _slidePercentage;
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/// <summary>
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/// Event to call if slider's value changes
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/// </summary>
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public FloatEvent onSliderChange;
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float lastSliderPercentage;
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float slideRangeLow = -0.15f;
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float slideRangeHigh = 0.15f;
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float slideRange;
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void Start() {
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ConfigurableJoint cj = GetComponent<ConfigurableJoint>();
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if (cj) {
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slideRangeLow = cj.linearLimit.limit * -1;
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slideRangeHigh = cj.linearLimit.limit;
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}
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slideRange = slideRangeHigh - slideRangeLow;
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}
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void Update() {
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_slidePercentage = ( (transform.localPosition.x - 0.001f) + slideRangeHigh) / slideRange;
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_slidePercentage = Mathf.Ceil(_slidePercentage * 100);
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if (_slidePercentage != lastSliderPercentage) {
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OnSliderChange(_slidePercentage);
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}
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lastSliderPercentage = _slidePercentage;
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}
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// Callback for lever percentage change
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public virtual void OnSliderChange(float percentage) {
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if(onSliderChange != null) {
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onSliderChange.Invoke(percentage);
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}
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}
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}
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} |