rabidus-test/Assets/Scripts/LeaderboardController.cs

53 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class LeaderboardController : MonoBehaviour
{
[SerializeField]
private RectTransform _content;
[SerializeField]
private LeaderboardEntry _leaderboardEntryPrefab;
[SerializeField]
private InputField _nameInputField;
private List<LeaderboardEntry> _entries = new List<LeaderboardEntry>();
private void Start()
{
UpdateLeaderboard(0);
}
private void UpdateLeaderboard(float newScore)
{
_entries.ForEach(x => Destroy(x.gameObject));
_entries.Clear();
_entries = new List<LeaderboardEntry>();
var sortedList = PlayerSetup.Instance.PlayerInfo.Players.OrderByDescending(x => x.Score).ToList();
for (int i = 0; i < sortedList.Count; i++)
{
var newEntry = Instantiate(_leaderboardEntryPrefab, _content);
_entries.Add(newEntry);
newEntry.Init(sortedList[i], i);
}
}
public void SubmitNewEntry()
{
PlayerSetup.Instance.SetPlayerName(_nameInputField.text);
PlayerSetup.Instance.SavePlayer();
UpdateLeaderboard(0);
}
public void InitPlayerInfo(Player player)
{
player.OnScoreChange += UpdateLeaderboard;
}
}