32 lines
621 B
C#
32 lines
621 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Player
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{
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public string Name;
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public float Score
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{
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get => _score;
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set
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{
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_score = value;
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OnScoreChange?.Invoke(_score);
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}
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}
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private float _score;
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public List<MonumentInfo> UnlockedMonumets = new List<MonumentInfo>();
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public event Action<float> OnScoreChange;
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}
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[CreateAssetMenu(fileName = "PlayerInfo")]
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public class PlayerInfo : ScriptableObject
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{
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public List<Player> Players = new List<Player>();
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}
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