130 lines
3.4 KiB
C#
130 lines
3.4 KiB
C#
namespace Dreamteck.Splines.Editor
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class SplineEditorBase
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{
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public bool open = false;
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public EditorGUIEvents eventModule = null;
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public delegate void UndoHandler(string title);
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public delegate void EmptyHandler();
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public UndoHandler undoHandler;
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public EmptyHandler repaintHandler;
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protected bool gizmosEnabled
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{
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get { return _gizmosEnabled; }
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}
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private bool _gizmosEnabled = true;
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protected readonly SerializedObject serializedObject;
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public SplineEditorBase(SerializedObject serializedObject)
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{
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Load();
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this.serializedObject = serializedObject;
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eventModule = new EditorGUIEvents();
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}
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public virtual void Destroy()
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{
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Save();
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}
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protected virtual void Load()
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{
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open = LoadBool("open");
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}
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protected virtual void Save()
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{
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SaveBool("open", open);
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}
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public virtual void DrawInspector()
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{
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if(SceneView.lastActiveSceneView != null)
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{
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#if UNITY_2019_1_OR_NEWER
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_gizmosEnabled = SceneView.lastActiveSceneView.drawGizmos;
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#endif
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}
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eventModule.Update(Event.current);
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}
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public virtual void DrawScene(SceneView current)
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{
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eventModule.Update(Event.current);
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}
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protected virtual void RecordUndo(string title)
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{
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if (undoHandler != null) undoHandler(title);
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}
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protected virtual void Repaint()
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{
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if (repaintHandler != null)
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{
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repaintHandler();
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}
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}
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public virtual void UndoRedoPerformed()
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{
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}
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protected string GetSaveName(string valueName)
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{
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return GetType().FullName + "." + valueName;
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}
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protected void SaveBool(string variableName, bool value)
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{
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EditorPrefs.SetBool(GetType().ToString() + "." + variableName, value);
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}
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protected void SaveInt(string variableName, int value)
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{
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EditorPrefs.SetInt(GetType().ToString() + "." + variableName, value);
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}
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protected void SaveFloat(string variableName, float value)
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{
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EditorPrefs.SetFloat(GetType().ToString() + "." + variableName, value);
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}
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protected void SaveString(string variableName, string value)
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{
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EditorPrefs.SetString(GetType().ToString() + "." + variableName, value);
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}
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protected bool LoadBool(string variableName, bool defaultValue = false)
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{
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return EditorPrefs.GetBool(GetType().ToString() + "." + variableName, defaultValue);
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}
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protected int LoadInt(string variableName, int defaultValue = 0)
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{
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return EditorPrefs.GetInt(GetType().ToString() + "." + variableName, defaultValue);
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}
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protected float LoadFloat(string variableName, float d = 0f)
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{
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return EditorPrefs.GetFloat(GetType().ToString() + "." + variableName, d);
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}
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protected string LoadString(string variableName)
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{
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return EditorPrefs.GetString(GetType().ToString() + "." + variableName, "");
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}
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}
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}
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