rabidus-test/Assets/Scripts/SaveLoadController.cs

79 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
public class SaveLoadController : MonoBehaviour
{
public static SaveLoadController Instance;
private const string DIR_PATH = "/game_save/players/";
private void Awake()
{
//transform.parent = null;
if (Instance == null)
{
Instance = this;
//DontDestroyOnLoad(gameObject);
}
else if (Instance != this)
{
Destroy(gameObject);
}
}
public bool Save<T>(T so, string filename) where T : ScriptableObject
{
string fullDirPath = Application.persistentDataPath + DIR_PATH;
string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";
Debug.Log($"SAVE:{fullFilePath}");
if (!Directory.Exists(fullDirPath))
{
Directory.CreateDirectory(fullDirPath);
}
using (FileStream fs = File.Create(fullFilePath))
{
BinaryFormatter bf = new BinaryFormatter();
var json = JsonUtility.ToJson(so);
bf.Serialize(fs, json);
fs.Close();
}
Debug.Log($"SAVE:SUCCESS");
return true;
}
public bool Load<T>(ref T so, string filename) where T : ScriptableObject
{
string fullDirPath = Application.persistentDataPath + DIR_PATH;
string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";
Debug.Log($"LOAD:{fullFilePath}");
if (!Directory.Exists(fullDirPath))
{
Directory.CreateDirectory(fullDirPath);
}
BinaryFormatter bf = new BinaryFormatter();
if (File.Exists(fullFilePath))
{
using (FileStream fs = File.Open(fullFilePath, FileMode.Open))
{
so = ScriptableObject.CreateInstance<T>();
JsonUtility.FromJsonOverwrite((string)bf.Deserialize(fs), so);
fs.Close();
}
}
Debug.Log($"LOAD:SUCCESS");
return true;
}
}