90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
using UnityEngine;
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// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
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namespace SciFiShipController
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{
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/// <summary>
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/// A struct used to transmit data from the radar system to a script that
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/// has run a query requesting information for the purposes of situation awareness.
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/// Generally this data only persists for a single frame.
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public struct SSCRadarBlip
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{
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#region Public variables
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// Vector3 = 12 bytes which is the same as 3 x float.
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/// [Unity.VisualScripting.Inspectable]
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public SSCRadarItem.RadarItemType radarItemType;
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/// <summary>
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/// World space position in the scene of this item
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public Vector3 wsPosition;
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/// <summary>
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/// The squared 3D distance from the centre of the radar collector.
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/// To get the actual distance Mathf.Sqrt(sscRadarBlip.distanceSqr3D).
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/// Where possible use the squared distance for better performance.
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public float distanceSqr3D;
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/// <summary>
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/// The squared 2D distance from the centre of the radar collector.
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/// To get the actual distance Mathf.Sqrt(sscRadarBlip.distanceSqr2D)
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/// Where possible use the squared distance for better performance.
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public float distanceSqr2D;
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/// <summary>
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/// Reference to the gameobject in the scene when radarItemType is GameObject
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public GameObject itemGameObject;
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/// <summary>
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/// Reference to a ship in the scene when radarItemType is AIShip or PlayerShip
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public ShipControlModule shipControlModule;
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/// <summary>
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/// The faction or alliance the item belongs to. This can be used to identify if an item is friend or foe.
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/// factionId of 0 is everyone is on the same side or neutral
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public int factionId;
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/// <summary>
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/// The squadron this item is a member of. Typically only applies to Ships.
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/// Default: -1 (not set)
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public int squadronId;
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/// <summary>
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/// Unique identifier used for RadarItemTypes:
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/// Location, GameObject, Path (future). Default value is 0.
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/// GameObject types default this to gameObject.GetHashCode()
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/// Can use sscManager.GetLocation(guidHash) to retrieve the LocationData.
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public int guidHash;
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/// <summary>
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/// The relative size of the blip on the radar mini-map
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/// </summary>
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/// [Unity.VisualScripting.Inspectable]
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public byte blipSize;
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#endregion
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#region Private or Internal variables
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internal int radarItemIndex;
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internal uint radarItemSequenceNumber;
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#endregion
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}
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} |