rabidus-test/Assets/SCSM/SciFiShipController/Scripts/Utilities/SSCMovingPlatformEvt1.cs

20 lines
774 B
C#

using UnityEngine;
using UnityEngine.Events;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
/// This allows the storage of method calls with parameters in SSCMovingPlatform.cs.
/// We need to derive it from UnityEvents so that the UnityEvent is serializable
/// in the inspector. When parameters are used, UnityEvent is not serializable
/// without the use of this class. We can have up to 4 parameters.
/// </summary>
[System.Serializable]
public class SSCMovingPlatformEvt1 : UnityEvent<bool, bool, int, Vector3>
{
// T0 bool - Is at start
// T1 bool - Is at end
// T2 int - Unity object InstanceID
// T3 vector3 - FUTURE use
}
}