79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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using UnityEngine;
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public class SaveLoadController : MonoBehaviour
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{
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public static SaveLoadController Instance;
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private const string DIR_PATH = "/game_save/players/";
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private void Awake()
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{
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//transform.parent = null;
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if (Instance == null)
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{
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Instance = this;
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//DontDestroyOnLoad(gameObject);
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}
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else if (Instance != this)
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{
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Destroy(gameObject);
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}
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}
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public bool Save<T>(T so, string filename) where T : ScriptableObject
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{
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string fullDirPath = Application.persistentDataPath + DIR_PATH;
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string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";
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Debug.Log($"SAVE:{fullFilePath}");
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if (!Directory.Exists(fullDirPath))
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{
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Directory.CreateDirectory(fullDirPath);
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}
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using (FileStream fs = File.Create(fullFilePath))
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{
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BinaryFormatter bf = new BinaryFormatter();
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var json = JsonUtility.ToJson(so);
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bf.Serialize(fs, json);
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fs.Close();
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}
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Debug.Log($"SAVE:SUCCESS");
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return true;
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}
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public bool Load<T>(ref T so, string filename) where T : ScriptableObject
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{
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string fullDirPath = Application.persistentDataPath + DIR_PATH;
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string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";
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Debug.Log($"LOAD:{fullFilePath}");
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if (!Directory.Exists(fullDirPath))
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{
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Directory.CreateDirectory(fullDirPath);
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}
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BinaryFormatter bf = new BinaryFormatter();
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if (File.Exists(fullFilePath))
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{
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using (FileStream fs = File.Open(fullFilePath, FileMode.Open))
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{
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so = ScriptableObject.CreateInstance<T>();
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JsonUtility.FromJsonOverwrite((string)bf.Deserialize(fs), so);
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fs.Close();
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}
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}
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Debug.Log($"LOAD:SUCCESS");
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return true;
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}
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}
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