94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace BNG {
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/// <summary>
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/// This script will adjust the player's virtual height to match the 'DesiredPlayerHeight' property.
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/// For example, if the player's height is 1.5 meters tall, but the DesiredPlayerHeight = 1.6, then the player's virtual height will be increased by 0.1.
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/// </summary>
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public class CalibratePlayerHeight : MonoBehaviour {
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[Tooltip("Desired height of the player in meters. The player's presence in vr will be adjusted based on their physical height. 1.65 meters = 5.41 feet")]
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public float DesiredPlayerHeight = 1.65f;
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[Tooltip("Adjust the CharacterControllerYOffset property of this playerController. If not specified one will be found using GetComponentInChildren()")]
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public BNGPlayerController PlayerController;
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[Header("Startup")]
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[Tooltip("If true, the player's virtual height will be adjusted to match DesiredPlayerHeight on Start()")]
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public bool CalibrateOnStart = true;
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[Header("Input :")]
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[Tooltip("If specified, pressing this button / action will activate the calibration")]
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public InputAction CalibrateHeightAction;
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private float _initialOffset = 0;
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private IEnumerator Start() {
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if(CalibrateHeightAction != null) {
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CalibrateHeightAction.Enable();
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CalibrateHeightAction.performed += context => { CalibrateHeight(); };
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}
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if(PlayerController == null) {
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PlayerController = GetComponentInChildren<BNGPlayerController>();
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}
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yield return new WaitForSeconds(1);
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if(CalibrateOnStart) {
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StartCoroutine(setupInitialOffset());
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}
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}
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//private void Update()
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//{
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// CalibrateHeight();
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//}
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public void CalibrateHeight() {
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CalibrateHeight(DesiredPlayerHeight);
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}
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public void CalibrateHeight(float calibrateHeight) {
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Debug.Log("Calibrate Height");
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float physicalHeight = GetCurrentPlayerHeight();
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PlayerController.CharacterControllerYOffset = calibrateHeight - physicalHeight;
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}
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public void ResetPlayerHeight() {
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PlayerController.CharacterControllerYOffset = _initialOffset;
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}
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public float GetCurrentPlayerHeight() {
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if(PlayerController != null) {
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return PlayerController.CameraHeight;
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}
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return 0;
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}
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public virtual void SetInitialOffset() {
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if (PlayerController) {
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_initialOffset = PlayerController.CharacterControllerYOffset;
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}
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}
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IEnumerator setupInitialOffset() {
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// Give slight delay before calibrating height
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yield return new WaitForSeconds(0.1f);
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SetInitialOffset();
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CalibrateHeight();
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}
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}
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}
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