65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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public class VRKeyboardKey : MonoBehaviour {
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UnityEngine.UI.Button thisButton;
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UnityEngine.UI.Text thisButtonText;
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VRKeyboard vrKeyboard;
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public string Keycode;
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public string KeycodeShift;
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[HideInInspector]
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public bool UseShiftKey = false;
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void Awake() {
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thisButton = GetComponent<UnityEngine.UI.Button>();
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thisButtonText = GetComponentInChildren<UnityEngine.UI.Text>();
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// Assign click event handler
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if (thisButton != null) {
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thisButton.onClick.AddListener(OnKeyHit);
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}
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vrKeyboard = GetComponentInParent<VRKeyboard>();
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}
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public virtual void ToggleShift() {
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UseShiftKey = !UseShiftKey;
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// Make sure the button exists
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if(thisButtonText == null) {
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return;
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}
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// Update text label
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if(UseShiftKey && !string.IsNullOrEmpty(KeycodeShift)) {
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thisButtonText.text = KeycodeShift;
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}
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else {
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thisButtonText.text = Keycode;
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}
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}
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public virtual void OnKeyHit() {
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OnKeyHit(UseShiftKey && !string.IsNullOrEmpty(KeycodeShift) ? KeycodeShift : Keycode);
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}
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public virtual void OnKeyHit(string key) {
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if(vrKeyboard != null) {
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vrKeyboard.PressKey(key);
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}
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else {
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Debug.Log("Pressed key " + key + ", but no keyboard was found");
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}
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}
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}
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}
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