32 lines
841 B
C#
32 lines
841 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using Dreamteck.Splines.Editor;
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namespace Dreamteck.Splines.Primitives
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{
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public class StarEditor : PrimitiveEditor
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{
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public override string GetName()
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{
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return "Star";
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}
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public override void Open(DreamteckSplinesEditor editor)
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{
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base.Open(editor);
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primitive = new Star();
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}
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protected override void OnGUI()
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{
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base.OnGUI();
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Star star = (Star)primitive;
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star.radius = EditorGUILayout.FloatField("Radius", star.radius);
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star.depth = EditorGUILayout.FloatField("Depth", star.depth);
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star.sides = EditorGUILayout.IntField("Sides", star.sides);
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if (star.sides < 3) star.sides = 3;
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}
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}
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}
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