577 lines
21 KiB
C#
577 lines
21 KiB
C#
/* ---------------------------------------
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* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
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* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
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* Project: Graphy - Ultimate Stats Monitor
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* Date: 02-Jan-18
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* Studio: Tayx
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*
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* Git repo: https://github.com/Tayx94/graphy
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*
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* This project is released under the MIT license.
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* Attribution is not required, but it is always welcomed!
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* -------------------------------------*/
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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namespace Tayx.Graphy
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{
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[CustomEditor(typeof(GraphyDebugger))]
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internal class GraphyDebuggerEditor : Editor
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{
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/* ----- TODO: ----------------------------
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* Add summaries to the variables.
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* Add summaries to the functions.
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* Finish spacing on "OnInspectorGUI".
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* Add sections to "OnInspectorGUI".
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* Fix the use of Space to be consistent with "GraphyManagerEditor".
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* --------------------------------------*/
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#region Variables -> Private
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private GraphyDebugger m_target;
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private int m_newDebugPacketListSize = 0;
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private int m_previouslySelectedDebugPacketIndex = 0;
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private int m_currentlySelectedDebugPacketIndex = 0;
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private int m_selectedDebugPacketCondition = 0;
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#endregion
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#region Methods -> Unity Callbacks
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private void OnEnable()
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{
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m_target = (GraphyDebugger) target;
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}
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#endregion
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#region Methods -> Public Override
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public override void OnInspectorGUI()
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{
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if (m_target == null && target == null)
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{
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base.OnInspectorGUI();
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return;
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}
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float defaultLabelWidth = EditorGUIUtility.labelWidth;
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float defaultFieldWidth = EditorGUIUtility.fieldWidth;
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//===== CONTENT REGION ========================================================================
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GUILayout.Space(20);
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#region Section -> Logo
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if (GraphyEditorStyle.DebuggerLogoTexture != null)
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{
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GUILayout.Label
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(
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image: GraphyEditorStyle.DebuggerLogoTexture,
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style: new GUIStyle(GUI.skin.GetStyle("Label"))
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{
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alignment = TextAnchor.UpperCenter
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}
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);
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GUILayout.Space(10);
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}
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else
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{
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EditorGUILayout.LabelField
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(
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label: "[ GRAPHY - DEBUGGER ]",
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style: GraphyEditorStyle.HeaderStyle1
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);
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}
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#endregion
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GUILayout.Space(5); //Extra pixels added when the logo is used.
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#region Section -> Settings
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SerializedObject serObj = serializedObject;
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SerializedProperty debugPacketList = serObj.FindProperty("m_debugPackets"); // Find the List in our script and create a refrence of it
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//Update our list
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serObj.Update();
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EditorGUILayout.LabelField("Current [Debug Packets] list size: " + debugPacketList.arraySize);
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EditorGUIUtility.fieldWidth = 32;
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EditorGUILayout.BeginHorizontal();
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m_newDebugPacketListSize = EditorGUILayout.IntField
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(
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label: "Define a new list size",
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value: m_newDebugPacketListSize
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);
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if (GUILayout.Button("Resize List"))
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{
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if (EditorUtility.DisplayDialog
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(
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title:
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"Resize List",
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message:
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"Are you sure you want to resize the entire List?\n\n" +
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"Current List Size -> " +
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debugPacketList.arraySize +
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"\n" +
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"New List Size -> " +
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m_newDebugPacketListSize +
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"\n" +
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"This will add default entries if the value is greater than the list size, or erase the bottom values until the new size specified.",
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ok:
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"Resize",
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cancel:
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"Cancel")
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)
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{
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m_currentlySelectedDebugPacketIndex = 0;
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if (m_newDebugPacketListSize != debugPacketList.arraySize)
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{
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while (m_newDebugPacketListSize > debugPacketList.arraySize)
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{
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debugPacketList.InsertArrayElementAtIndex(debugPacketList.arraySize);
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SetDefaultDebugPacketValues(debugPacketList);
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}
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while (m_newDebugPacketListSize < debugPacketList.arraySize)
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{
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debugPacketList.DeleteArrayElementAtIndex(debugPacketList.arraySize - 1);
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}
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.LabelField("NOT RECOMMENDED (Only use for first initialization)", EditorStyles.centeredGreyMiniLabel);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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if (debugPacketList.arraySize < 1)
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{
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m_previouslySelectedDebugPacketIndex = 0;
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m_currentlySelectedDebugPacketIndex = 0;
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m_selectedDebugPacketCondition = 0;
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serializedObject.ApplyModifiedProperties();
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return;
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}
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GraphyEditorStyle.HeaderStyle2.contentOffset = Vector2.down * 3f;
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EditorGUILayout.LabelField("Selected debug packet:");
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EditorGUILayout.BeginHorizontal();
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List<string> debugPacketNames = new List<string>();
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for (int i = 0; i < debugPacketList.arraySize; i++)
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{
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SerializedProperty listItem = debugPacketList.GetArrayElementAtIndex(i);
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// NOTE: If the Popup detects two equal strings, it just paints 1, that's why I always add the "i"
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char checkMark = listItem.FindPropertyRelative("Active").boolValue ? '\u2714' : '\u2718';
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debugPacketNames.Add
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(
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(i + 1) +
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" (" +
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checkMark +
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") " +
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" - ID: " +
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listItem.FindPropertyRelative("Id").intValue +
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" (Conditions: " +
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listItem.FindPropertyRelative("DebugConditions").arraySize +
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")"
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);
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}
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m_currentlySelectedDebugPacketIndex = EditorGUILayout.Popup(m_currentlySelectedDebugPacketIndex, debugPacketNames.ToArray());
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if (m_currentlySelectedDebugPacketIndex != m_previouslySelectedDebugPacketIndex)
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{
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m_selectedDebugPacketCondition = 0;
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m_previouslySelectedDebugPacketIndex = m_currentlySelectedDebugPacketIndex;
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}
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Color defaultGUIColor = GUI.color;
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GUI.color = new Color(0.7f, 1f, 0.0f, 1f);
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//Or add a new item to the List<> with a button
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if (GUILayout.Button("Add", GUILayout.Width(60)))
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{
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debugPacketList.InsertArrayElementAtIndex(debugPacketList.arraySize);
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SetDefaultDebugPacketValues(debugPacketList);
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}
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GUI.color = new Color(1f, 0.7f, 0.0f, 1f);
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//Remove this index from the List
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if (GUILayout.Button("Remove", GUILayout.Width(60)))
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{
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debugPacketList.DeleteArrayElementAtIndex(m_currentlySelectedDebugPacketIndex);
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if (m_currentlySelectedDebugPacketIndex > 0)
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{
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m_currentlySelectedDebugPacketIndex--;
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}
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if (debugPacketList.arraySize < 1)
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{
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serializedObject.ApplyModifiedProperties();
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return;
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}
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}
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GUI.color = defaultGUIColor;
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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//Display our list to the inspector window
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SerializedProperty listItemSelected = debugPacketList.GetArrayElementAtIndex(m_currentlySelectedDebugPacketIndex);
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SerializedProperty Active = listItemSelected.FindPropertyRelative("Active");
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SerializedProperty Id = listItemSelected.FindPropertyRelative("Id");
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SerializedProperty ExecuteOnce = listItemSelected.FindPropertyRelative("ExecuteOnce");
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SerializedProperty InitSleepTime = listItemSelected.FindPropertyRelative("InitSleepTime");
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SerializedProperty ExecuteSleepTime = listItemSelected.FindPropertyRelative("ExecuteSleepTime");
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SerializedProperty ConditionEvaluation = listItemSelected.FindPropertyRelative("ConditionEvaluation");
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SerializedProperty DebugConditions = listItemSelected.FindPropertyRelative("DebugConditions");
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SerializedProperty MessageType = listItemSelected.FindPropertyRelative("MessageType");
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SerializedProperty Message = listItemSelected.FindPropertyRelative("Message");
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SerializedProperty TakeScreenshot = listItemSelected.FindPropertyRelative("TakeScreenshot");
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SerializedProperty ScreenshotFileName = listItemSelected.FindPropertyRelative("ScreenshotFileName");
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SerializedProperty DebugBreak = listItemSelected.FindPropertyRelative("DebugBreak");
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SerializedProperty UnityEvents = listItemSelected.FindPropertyRelative("UnityEvents");
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#endregion
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EditorGUILayout.LabelField
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(
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label:
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"[ PACKET ] - ID: " +
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Id.intValue +
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" (Conditions: " +
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DebugConditions.arraySize +
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")",
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style: GraphyEditorStyle.HeaderStyle2
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);
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EditorGUIUtility.labelWidth = 150;
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EditorGUIUtility.fieldWidth = 35;
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Active.boolValue = EditorGUILayout.Toggle
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(
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new GUIContent
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(
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text: "Active",
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tooltip: "If false, it will not be checked"
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),
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value: Active.boolValue
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);
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Id.intValue = EditorGUILayout.IntField
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(
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new GUIContent
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(
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text: "ID",
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tooltip: "Optional Id. It's used to get or remove DebugPackets in runtime"
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),
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value: Id.intValue
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);
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ExecuteOnce.boolValue = EditorGUILayout.Toggle
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(
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new GUIContent
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(
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text: "Execute once",
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tooltip: "If true, once the actions are executed, this DebugPacket will delete itself"
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),
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value: ExecuteOnce.boolValue
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);
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InitSleepTime.floatValue = EditorGUILayout.FloatField
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(
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new GUIContent
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(
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text: "Init sleep time",
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tooltip: "Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)"
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),
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value: InitSleepTime.floatValue
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);
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ExecuteSleepTime.floatValue = EditorGUILayout.FloatField
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(
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new GUIContent
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(
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text: "Sleep time after execute",
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tooltip: "Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)"
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),
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value: ExecuteSleepTime.floatValue
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);
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EditorGUIUtility.labelWidth = defaultLabelWidth;
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EditorGUIUtility.fieldWidth = defaultFieldWidth;
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("[ CONDITIONS ] (" + DebugConditions.arraySize + ")", GraphyEditorStyle.HeaderStyle2);
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EditorGUILayout.PropertyField
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(
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ConditionEvaluation,
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new GUIContent("Condition evaluation")
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);
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EditorGUILayout.Space();
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if (DebugConditions.arraySize < 1)
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{
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DebugConditions.InsertArrayElementAtIndex(DebugConditions.arraySize);
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m_selectedDebugPacketCondition = 0;
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}
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EditorGUILayout.BeginHorizontal();
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List<string> debugPacketConditionNames = new List<string>();
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for (int i = 0; i < DebugConditions.arraySize; i++)
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{
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SerializedProperty listItem = DebugConditions.GetArrayElementAtIndex(i);
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// NOTE: If the Popup detects two equal strings, it just paints 1, that's why I always add the "i"
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string conditionName = (i + 1).ToString() + " - ";
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conditionName += GetComparerStringFromDebugVariable((GraphyDebugger.DebugVariable)listItem.FindPropertyRelative("Variable").intValue) + " ";
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conditionName += GetComparerStringFromDebugComparer((GraphyDebugger.DebugComparer)listItem.FindPropertyRelative("Comparer").intValue) + " ";
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conditionName += listItem.FindPropertyRelative("Value").floatValue.ToString();
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debugPacketConditionNames.Add(conditionName);
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}
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m_selectedDebugPacketCondition = EditorGUILayout.Popup(m_selectedDebugPacketCondition, debugPacketConditionNames.ToArray());
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GUI.color = new Color(0.7f, 1f, 0.0f, 1f);
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if (GUILayout.Button("Add", GUILayout.Width(60)))
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{
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DebugConditions.InsertArrayElementAtIndex(DebugConditions.arraySize);
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}
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if (DebugConditions.arraySize > 1)
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{
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GUI.color = new Color(1f, 0.7f, 0.0f, 1f);
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}
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else
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{
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GUI.color = new Color(1f, 0.7f, 0.0f, 0.5f);
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}
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//Remove this index from the List
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if (GUILayout.Button("Remove", GUILayout.Width(60)))
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{
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if (DebugConditions.arraySize > 1)
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{
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DebugConditions.DeleteArrayElementAtIndex(m_selectedDebugPacketCondition);
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if (m_selectedDebugPacketCondition > 0)
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{
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m_selectedDebugPacketCondition--;
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}
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}
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}
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GUI.color = defaultGUIColor;
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EditorGUILayout.EndHorizontal();
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SerializedProperty conditionListItemSelected = DebugConditions.GetArrayElementAtIndex(m_selectedDebugPacketCondition);
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SerializedProperty Variable = conditionListItemSelected.FindPropertyRelative("Variable");
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SerializedProperty Comparer = conditionListItemSelected.FindPropertyRelative("Comparer");
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SerializedProperty Value = conditionListItemSelected.FindPropertyRelative("Value");
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EditorGUILayout.PropertyField
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(
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Variable,
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new GUIContent("Variable")
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);
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EditorGUILayout.PropertyField
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(
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Comparer,
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new GUIContent("Comparer")
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);
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EditorGUILayout.PropertyField
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(
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Value,
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new GUIContent("Value")
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);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("[ ACTIONS ]", GraphyEditorStyle.HeaderStyle2);
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EditorGUIUtility.labelWidth = 140;
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EditorGUIUtility.fieldWidth = 35;
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EditorGUILayout.PropertyField
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(
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MessageType,
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new GUIContent("Message type")
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);
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EditorGUILayout.PropertyField(Message);
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TakeScreenshot.boolValue = EditorGUILayout.Toggle
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(
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new GUIContent
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(
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text: "Take screenshot",
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tooltip: "If true, it takes a screenshot and stores it. The location where the image is written to can include a directory/folder list. With no directory/folder list the image will be written into the Project folder. On mobile platforms the filename is appended to the persistent data path."
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),
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value: TakeScreenshot.boolValue
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);
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if (TakeScreenshot.boolValue)
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{
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EditorGUILayout.PropertyField
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(
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ScreenshotFileName,
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new GUIContent
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(
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text: "Screenshot file name",
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tooltip: "Avoid this characters: * . \" / \\ [ ] : ; | = , \n\nIt will have the date appended at the end to avoid overwriting."
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)
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);
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}
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DebugBreak.boolValue = EditorGUILayout.Toggle
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(
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new GUIContent
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(
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text: "Debug Break",
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tooltip: "If true, it pauses the editor"
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),
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DebugBreak.boolValue
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);
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EditorGUILayout.PropertyField(UnityEvents);
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EditorGUIUtility.labelWidth = defaultLabelWidth;
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EditorGUIUtility.fieldWidth = defaultFieldWidth;
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serializedObject.ApplyModifiedProperties();
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}
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#endregion
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#region Methods -> Private
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private void SetDefaultDebugPacketValues(SerializedProperty debugPacketSerializedProperty)
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{
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GraphyDebugger.DebugPacket debugPacket = new GraphyDebugger.DebugPacket();
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debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
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.FindPropertyRelative("Active")
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.boolValue = debugPacket.Active;
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debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
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.FindPropertyRelative("Id")
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.intValue = debugPacketSerializedProperty.arraySize;
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debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
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.FindPropertyRelative("ExecuteOnce")
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.boolValue = debugPacket.ExecuteOnce;
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debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
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.FindPropertyRelative("InitSleepTime")
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.floatValue = debugPacket.InitSleepTime;
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debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
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.FindPropertyRelative("ExecuteSleepTime")
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.floatValue = debugPacket.ExecuteSleepTime;
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}
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private string GetComparerStringFromDebugVariable(GraphyDebugger.DebugVariable debugVariable)
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{
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switch (debugVariable)
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{
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case GraphyDebugger.DebugVariable.Fps:
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return "FPS Current";
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case GraphyDebugger.DebugVariable.Fps_Min:
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return "FPS Min";
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case GraphyDebugger.DebugVariable.Fps_Max:
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return "FPS Max";
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case GraphyDebugger.DebugVariable.Fps_Avg:
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return "FPS Avg";
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case GraphyDebugger.DebugVariable.Ram_Allocated:
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return "Ram Allocated";
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case GraphyDebugger.DebugVariable.Ram_Reserved:
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return "Ram Reserved";
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case GraphyDebugger.DebugVariable.Ram_Mono:
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return "Ram Mono";
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case GraphyDebugger.DebugVariable.Audio_DB:
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return "Audio DB";
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default:
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return null;
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}
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}
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private string GetComparerStringFromDebugComparer(GraphyDebugger.DebugComparer debugComparer)
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{
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switch (debugComparer)
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{
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case GraphyDebugger.DebugComparer.Less_than:
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return "<";
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case GraphyDebugger.DebugComparer.Equals_or_less_than:
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return "<=";
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case GraphyDebugger.DebugComparer.Equals:
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return "==";
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case GraphyDebugger.DebugComparer.Equals_or_greater_than:
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return ">=";
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case GraphyDebugger.DebugComparer.Greater_than:
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return ">";
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default:
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return null;
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}
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}
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#endregion
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|
}
|
|
} |