36 lines
751 B
C#
36 lines
751 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DisableAfterFinish : MonoBehaviour
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{
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private DisableAfterFinishController disableController;
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[SerializeField] private GameObject _target;
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public bool DisableState = false;
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private void Awake()
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{
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disableController = FindObjectOfType<DisableAfterFinishController>();
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}
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private void OnEnable()
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{
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disableController.DoDisable += Disable;
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}
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private void OnDisable()
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{
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disableController.DoDisable -= Disable;
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}
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private void Disable()
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{
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if (_target == null)
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gameObject.SetActive(DisableState);
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else
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_target.SetActive(DisableState);
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}
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}
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