193 lines
5.9 KiB
C#
193 lines
5.9 KiB
C#
namespace Dreamteck.Splines
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class SplineSampleModifier
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{
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[Range(0f, 1f)]
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public float blend = 1f;
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public bool useClippedPercent = false;
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public virtual List<Key> GetKeys()
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{
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return new List<Key>();
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}
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public virtual void SetKeys(List<Key> input)
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{
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}
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public virtual void Apply(ref SplineSample result)
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{
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}
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public virtual void Apply(ref SplineSample source, ref SplineSample destination)
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{
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destination = source;
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Apply(ref destination);
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}
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[System.Serializable]
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public class Key
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{
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public double start
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{
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get { return _featherStart; }
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set {
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if (value != _featherStart)
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{
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_featherStart = DMath.Clamp01(value);
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}
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}
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}
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public double end
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{
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get { return _featherEnd; }
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set {
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if (value != _featherEnd)
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{
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_featherEnd = DMath.Clamp01(value);
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}
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}
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}
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public double centerStart
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{
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get { return _centerStart; }
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set {
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if (value != _centerStart)
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{
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_centerStart = DMath.Clamp01(value);
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if (_centerStart > _centerEnd) _centerStart = _centerEnd;
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}
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}
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}
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public double centerEnd
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{
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get { return _centerEnd; }
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set {
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if (value != _centerEnd)
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{
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_centerEnd = DMath.Clamp01(value);
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if (_centerEnd < _centerStart) _centerEnd = _centerStart;
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}
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}
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}
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public double globalCenterStart
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{
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get {
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return LocalToGlobalPercent(centerStart);
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}
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set
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{
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centerStart = DMath.Clamp01(GlobalToLocalPercent(value));
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}
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}
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public double globalCenterEnd
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{
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get
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{
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return LocalToGlobalPercent(centerEnd);
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}
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set
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{
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centerEnd = DMath.Clamp01(GlobalToLocalPercent(value));
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}
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}
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public double position
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{
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get
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{
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double center = DMath.Lerp(_centerStart, _centerEnd, 0.5);
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if (start > end)
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{
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double pos = DMath.Lerp(_featherStart, _featherEnd, center);
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double fromToEndDistance = 1.0 - _featherStart;
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double centerDistance = center * (fromToEndDistance + _featherEnd);
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pos = _featherStart + centerDistance;
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if (pos > 1.0) pos -= 1.0;
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return pos;
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}
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else return DMath.Lerp(_featherStart, _featherEnd, center);
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}
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set
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{
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double delta = value - position;
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start += delta;
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end += delta;
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}
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}
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[SerializeField] private double _featherStart = 0.0, _featherEnd = 0.0, _centerStart = 0.25, _centerEnd = 0.75;
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public AnimationCurve interpolation;
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public float blend = 1f;
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internal Key(double f, double t)
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{
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start = f;
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end = t;
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interpolation = AnimationCurve.Linear(0f, 0f, 1f, 1f);
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}
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private double GlobalToLocalPercent(double t)
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{
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if (_featherStart > _featherEnd)
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{
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if (t > _featherStart) return DMath.InverseLerp(_featherStart, _featherStart + (1.0 - _featherStart) + _featherEnd, t);
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else if (t < _featherEnd) return DMath.InverseLerp(-(1.0 - _featherStart), _featherEnd, t);
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else return 0f;
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}
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return DMath.InverseLerp(_featherStart, _featherEnd, t);
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}
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private double LocalToGlobalPercent(double t)
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{
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if (_featherStart > _featherEnd)
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{
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t = DMath.Lerp(_featherStart, _featherStart + (1.0 - _featherStart) + _featherEnd, t);
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if (t > 1.0) t -= 1.0;
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return t;
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}
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return DMath.Lerp(_featherStart, _featherEnd, t);
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}
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public float Evaluate(double t)
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{
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t = (float)GlobalToLocalPercent(t);
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if (t < _centerStart)
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{
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return interpolation.Evaluate((float)t / (float)_centerStart) * blend;
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}
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if (t > _centerEnd)
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{
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return interpolation.Evaluate(1f - (float)DMath.InverseLerp(_centerEnd, 1.0, t)) * blend;
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}
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return interpolation.Evaluate(1f) * blend;
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}
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public virtual Key Duplicate()
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{
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Key newKey = new Key(start, end);
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newKey._centerStart = _centerStart;
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newKey._centerEnd = _centerEnd;
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newKey.blend = blend;
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newKey.interpolation = DuplicateUtility.DuplicateCurve(interpolation);
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return newKey;
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}
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}
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}
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} |