rabidus-test/Assets/ShaderGraph_Dissolve/Utility/Scripts/RotatorDissolveDir.cs

29 lines
858 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DissolveExample
{
public class RotatorDissolveDir : MonoBehaviour
{
public Vector3 Speed;
List<Material> materials = new List<Material>();
// Start is called before the first frame update
void Start()
{
materials.AddRange(GetComponent<Renderer>().materials);
}
// Update is called once per frame
void Update()
{
for (int i = 0; i < materials.Count; i++)
{
var value = materials[i].GetVector("_DissolveDirection");
var delta = Speed * Time.deltaTime;
value += new Vector4(delta.x,delta.y,delta.z,0f);
materials[i].SetVector("_DissolveDirection", value);
}
}
}
}