24 lines
628 B
C#
24 lines
628 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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public class SpawnShieldRipples : MonoBehaviour
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{
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public GameObject shieldRipples;
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private VisualEffect shieldRipplesVFX;
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private void OnCollisionEnter(Collision co)
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{
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if (co.gameObject.tag == "Bullet")
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{
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var ripples = Instantiate(shieldRipples, transform) as GameObject;
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shieldRipplesVFX = ripples.GetComponent<VisualEffect>();
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shieldRipplesVFX.SetVector3("SphereCenter", co.contacts[0].point);
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Destroy(ripples, 2);
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}
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}
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}
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