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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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public class AutoGrabGrabbable : GrabbableEvents {
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public override void OnBecomesClosestGrabbable(Grabber touchingGrabber) {
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touchingGrabber.GrabGrabbable(grab);
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}
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}
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}
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