62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class VisorUIModule : MonoBehaviour
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{
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[SerializeField]
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private CanvasGroup _mainPanel;
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[SerializeField]
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private CanvasGroup _tutorPanel;
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[SerializeField]
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private Image _progressBarImage;
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public InputActionReference LeftTrigger;
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public InputActionReference RightTrigger;
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private float _visibleValue = 0;
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private bool _visorActivated = false;
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public UnityEvent OnVisorActivated = new UnityEvent();
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private void Update()
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{
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if (_visorActivated)
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return;
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if (RightTrigger.action.inProgress && LeftTrigger.action.inProgress)
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{
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_visibleValue = Mathf.Clamp01(_visibleValue + Time.deltaTime);
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}
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else
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{
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_visibleValue = Mathf.Clamp01(_visibleValue - Time.deltaTime);
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}
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UpdateVisorValue();
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}
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private void UpdateVisorValue()
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{
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_mainPanel.alpha = _visibleValue;
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_tutorPanel.alpha = 1 - _visibleValue;
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_progressBarImage.fillAmount = _visibleValue;
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if (_visibleValue == 1)
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{
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ActivateVisor();
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}
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}
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private void ActivateVisor()
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{
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_visorActivated = true;
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OnVisorActivated?.Invoke();
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}
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} |