451 lines
16 KiB
C#
451 lines
16 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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namespace BNG {
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public class SnapZone : MonoBehaviour {
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[Header("Starting / Held Item")]
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[Tooltip("The currently held item. Set this in the editor to equip on Start().")]
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public Grabbable HeldItem;
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[Tooltip("TSet this in the editor to equip on Start().")]
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public Grabbable StartingItem;
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[Header("Options")]
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/// <summary>
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/// If false, Item will Move back to inventory space if player drops it.
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/// </summary>
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[Tooltip("If false, Item will Move back to inventory space if player drops it.")]
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public bool CanDropItem = true;
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/// <summary>
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/// If false the snap zone cannot have it's content replaced.
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/// </summary>
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[Tooltip("If false the snap zone cannot have it's content replaced.")]
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public bool CanSwapItem = true;
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/// <summary>
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/// If false the item inside the snap zone may not be removed
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/// </summary>
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[Tooltip("If false the snap zone cannot have it's content replaced.")]
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public bool CanRemoveItem = true;
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/// <summary>
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/// Multiply Item Scale times this when in snap zone.
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/// </summary>
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[Tooltip("Multiply Item Scale times this when in snap zone.")]
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public float ScaleItem = 1f;
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private float _scaleTo;
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public bool DisableColliders = true;
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List<Collider> disabledColliders = new List<Collider>();
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[Tooltip("If true the item inside the SnapZone will be duplicated, instead of removed, from the SnapZone.")]
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public bool DuplicateItemOnGrab = false;
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/// <summary>
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/// Only snap if Grabbable was dropped maximum of X seconds ago
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/// </summary>
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[Tooltip("Only snap if Grabbable was dropped maximum of X seconds ago")]
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public float MaxDropTime = 0.1f;
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/// <summary>
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/// Last Time.time this item was snapped into
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/// </summary>
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[HideInInspector]
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public float LastSnapTime;
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[Header("Filtering")]
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/// <summary>
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/// If not empty, can only snap objects if transform name contains one of these strings
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/// </summary>
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[Tooltip("If not empty, can only snap objects if transform name contains one of these strings")]
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public List<string> OnlyAllowNames;
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/// <summary>
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/// Do not allow snapping if transform contains one of these names
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/// </summary>
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[Tooltip("Do not allow snapping if transform contains one of these names")]
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public List<string> ExcludeTransformNames;
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[Header("Audio")]
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public AudioClip SoundOnSnap;
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public AudioClip SoundOnUnsnap;
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[Header("Events")]
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/// <summary>
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/// Optional Unity Event to be called when something is snapped to this SnapZone. Passes in the Grabbable that was attached.
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/// </summary>
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public GrabbableEvent OnSnapEvent;
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/// <summary>
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/// Optional Unity Event to be called when something has been detached from this SnapZone. Passes in the Grabbable is being detattached.
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/// </summary>
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public GrabbableEvent OnDetachEvent;
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GrabbablesInTrigger gZone;
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Rigidbody heldItemRigid;
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bool heldItemWasKinematic;
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Grabbable trackedItem; // If we can't drop the item, track it separately
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// Closest Grabbable in our trigger
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[HideInInspector]
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public Grabbable ClosestGrabbable;
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SnapZoneOffset offset;
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void Start() {
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gZone = GetComponent<GrabbablesInTrigger>();
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_scaleTo = ScaleItem;
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// Auto Equip item by moving it into place and grabbing it
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if (StartingItem != null) {
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StartingItem.transform.position = transform.position;
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GrabGrabbable(StartingItem);
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}
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// Can also use HeldItem (retains backwards compatibility)
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else if (HeldItem != null) {
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HeldItem.transform.position = transform.position;
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GrabGrabbable(HeldItem);
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}
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}
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void Update() {
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ClosestGrabbable = getClosestGrabbable();
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// Can we grab something
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if (HeldItem == null && ClosestGrabbable != null) {
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float secondsSinceDrop = Time.time - ClosestGrabbable.LastDropTime;
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if (secondsSinceDrop < MaxDropTime) {
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GrabGrabbable(ClosestGrabbable);
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}
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}
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// Keep snapped to us or drop
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if (HeldItem != null) {
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// Something picked this up or changed transform parent
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if (HeldItem.BeingHeld || HeldItem.transform.parent != transform) {
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ReleaseAll();
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}
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else {
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// Scale Item while inside zone.
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HeldItem.transform.localScale = Vector3.Lerp(HeldItem.transform.localScale, HeldItem.OriginalScale * _scaleTo, Time.deltaTime * 30f);
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// Make sure this can't be grabbed from the snap zone
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if (HeldItem.enabled || (disabledColliders != null && disabledColliders.Count > 0 && disabledColliders[0] != null && disabledColliders[0].enabled)) {
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disableGrabbable(HeldItem);
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}
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}
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}
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// Can't drop item. Lerp to position if not being held
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if (!CanDropItem && trackedItem != null && HeldItem == null) {
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if (!trackedItem.BeingHeld) {
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GrabGrabbable(trackedItem);
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}
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}
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}
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Grabbable getClosestGrabbable() {
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Grabbable closest = null;
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float lastDistance = 9999f;
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if (gZone == null || gZone.NearbyGrabbables == null) {
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return null;
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}
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foreach (var g in gZone.NearbyGrabbables) {
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// Collider may have been disabled
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if (g.Key == null) {
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continue;
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}
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float dist = Vector3.Distance(transform.position, g.Value.transform.position);
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if (dist < lastDistance) {
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// Not allowing secondary grabbables such as slides
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if (g.Value.OtherGrabbableMustBeGrabbed != null) {
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continue;
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}
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// Don't allow SnapZones in SnapZones
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if (g.Value.GetComponent<SnapZone>() != null) {
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continue;
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}
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// Don't allow InvalidSnapObjects to snap
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if (g.Value.CanBeSnappedToSnapZone == false) {
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continue;
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}
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// Must contain transform name
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if (OnlyAllowNames != null && OnlyAllowNames.Count > 0) {
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string transformName = g.Value.transform.name;
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bool matchFound = false;
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for (int x = 0; x < OnlyAllowNames.Count; x++) {
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string name = OnlyAllowNames[x];
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if (transformName.Contains(name)) {
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matchFound = true;
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}
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}
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// Not a valid match
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if (!matchFound) {
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continue;
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}
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}
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// Check for name exclusion
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if (ExcludeTransformNames != null) {
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string transformName = g.Value.transform.name;
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bool matchFound = false;
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for (int x = 0; x < ExcludeTransformNames.Count; x++) {
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// Not a valid match
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if (transformName.Contains(ExcludeTransformNames[x])) {
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matchFound = true;
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}
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}
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// Exclude this
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if (matchFound) {
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continue;
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}
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}
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// Only valid to snap if being held or recently dropped
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if (g.Value.BeingHeld || (Time.time - g.Value.LastDropTime < MaxDropTime)) {
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closest = g.Value;
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lastDistance = dist;
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}
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}
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}
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return closest;
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}
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public virtual void GrabGrabbable(Grabbable grab) {
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// Grab is already in Snap Zone
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if (grab.transform.parent != null && grab.transform.parent.GetComponent<SnapZone>() != null) {
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return;
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}
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if (HeldItem != null) {
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ReleaseAll();
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}
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HeldItem = grab;
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heldItemRigid = HeldItem.GetComponent<Rigidbody>();
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// Mark as kinematic so it doesn't fall down
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if (heldItemRigid) {
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heldItemWasKinematic = heldItemRigid.isKinematic;
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heldItemRigid.isKinematic = true;
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}
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else {
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heldItemWasKinematic = false;
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}
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// Set the parent of the object
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grab.transform.parent = transform;
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// Set scale factor
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// Use SnapZoneScale if specified
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if (grab.GetComponent<SnapZoneScale>()) {
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_scaleTo = grab.GetComponent<SnapZoneScale>().Scale;
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}
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else {
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_scaleTo = ScaleItem;
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}
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// Is there an offset to apply?
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SnapZoneOffset off = grab.GetComponent<SnapZoneOffset>();
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if (off) {
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offset = off;
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}
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else {
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offset = grab.gameObject.AddComponent<SnapZoneOffset>();
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offset.LocalPositionOffset = Vector3.zero;
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offset.LocalRotationOffset = Vector3.zero;
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}
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// Lock into place
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if (offset) {
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HeldItem.transform.localPosition = offset.LocalPositionOffset;
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HeldItem.transform.localEulerAngles = offset.LocalRotationOffset;
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}
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else {
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HeldItem.transform.localPosition = Vector3.zero;
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HeldItem.transform.localEulerAngles = Vector3.zero;
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}
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// Disable the grabbable. This is picked up through a Grab Action
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disableGrabbable(grab);
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// Call Grabbable Event from SnapZone
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if (OnSnapEvent != null) {
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OnSnapEvent.Invoke(grab);
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}
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// Fire Off Events on Grabbable
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GrabbableEvents[] ge = grab.GetComponents<GrabbableEvents>();
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if (ge != null) {
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for (int x = 0; x < ge.Length; x++) {
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ge[x].OnSnapZoneEnter();
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}
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}
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if (SoundOnSnap) {
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// Only play the sound if not just starting the scene
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if (Time.timeSinceLevelLoad > 0.1f) {
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VRUtils.Instance.PlaySpatialClipAt(SoundOnSnap, transform.position, 0.75f);
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}
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}
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LastSnapTime = Time.time;
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}
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void disableGrabbable(Grabbable grab) {
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if (DisableColliders) {
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disabledColliders = grab.GetComponentsInChildren<Collider>(false).ToList();
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for (int x = 0; x < disabledColliders.Count; x++) {
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disabledColliders[x].enabled = false;
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}
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}
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// Disable the grabbable. This is picked up through a Grab Action
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grab.enabled = false;
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}
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/// <summary>
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/// This is typically called by the GrabAction on the SnapZone
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/// </summary>
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/// <param name="grabber"></param>
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public virtual void GrabEquipped(Grabber grabber) {
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if (grabber != null) {
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if (HeldItem) {
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// Not allowed to be removed
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if (!CanBeRemoved()) {
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return;
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}
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var g = HeldItem;
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if (DuplicateItemOnGrab) {
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ReleaseAll();
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// Position next to grabber if somewhat far away
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if (Vector3.Distance(g.transform.position, grabber.transform.position) > 0.2f) {
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g.transform.position = grabber.transform.position;
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}
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// Instantiate the object before it is grabbed
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GameObject go = Instantiate(g.gameObject, transform.position, Quaternion.identity) as GameObject;
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Grabbable grab = go.GetComponent<Grabbable>();
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// Ok to attach it to snap zone now
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this.GrabGrabbable(grab);
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// Finish Grabbing the desired object
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grabber.GrabGrabbable(g);
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}
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else {
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ReleaseAll();
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// Position next to grabber if somewhat far away
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if (Vector3.Distance(g.transform.position, grabber.transform.position) > 0.2f) {
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g.transform.position = grabber.transform.position;
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}
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// Do grab
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grabber.GrabGrabbable(g);
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}
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}
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}
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}
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public virtual bool CanBeRemoved() {
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// Not allowed to be removed
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if (!CanRemoveItem) {
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return false;
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}
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// Not a valid grab if we just snapped this item in an it's a toggle type
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if (HeldItem.Grabtype == HoldType.Toggle && (Time.time - LastSnapTime < 0.1f)) {
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return false;
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}
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return true;
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}
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/// <summary>
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/// Release everything snapped to us
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/// </summary>
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public virtual void ReleaseAll() {
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// No need to keep checking
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if (HeldItem == null) {
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return;
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}
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// Still need to keep track of item if we can't fully drop it
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if (!CanDropItem && HeldItem != null) {
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trackedItem = HeldItem;
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}
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HeldItem.ResetScale();
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if (DisableColliders && disabledColliders != null) {
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foreach (var c in disabledColliders) {
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if (c) {
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c.enabled = true;
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}
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}
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}
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disabledColliders = null;
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// Reset Kinematic status
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if (heldItemRigid) {
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heldItemRigid.isKinematic = heldItemWasKinematic;
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}
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HeldItem.enabled = true;
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HeldItem.transform.parent = null;
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// Play Unsnap sound
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if (HeldItem != null) {
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if (SoundOnUnsnap) {
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if (Time.timeSinceLevelLoad > 0.1f) {
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VRUtils.Instance.PlaySpatialClipAt(SoundOnUnsnap, transform.position, 0.75f);
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}
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}
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// Call event
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if (OnDetachEvent != null) {
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OnDetachEvent.Invoke(HeldItem);
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}
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// Fire Off Grabbable Events
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GrabbableEvents[] ge = HeldItem.GetComponents<GrabbableEvents>();
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if (ge != null) {
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for (int x = 0; x < ge.Length; x++) {
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ge[x].OnSnapZoneExit();
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}
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}
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}
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HeldItem = null;
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}
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}
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} |