56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using QFSW.QC;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace BNG {
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public class SceneLoader : MonoBehaviour {
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[Tooltip("The Unity 'LoadSceneMode' method of loading the scene (In most cases should be 'Single'). ")]
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public LoadSceneMode loadSceneMode = LoadSceneMode.Single;
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[Tooltip("If true, the ScreenFader component will fade the screen to black before loading a level.")]
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public bool UseSceenFader = true;
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[Tooltip("Wait this long in seconds before attempting to load the scene. Useful if you need to fade the screen out before attempting to load the level.")]
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public float ScreenFadeTime = 0.5f;
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ScreenFader sf;
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private string _loadSceneName = string.Empty;
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public void LoadScene(string SceneName) {
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_loadSceneName = SceneName;
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if (UseSceenFader) {
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StartCoroutine("FadeThenLoadScene");
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}
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else {
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SceneManager.LoadScene(_loadSceneName, loadSceneMode);
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}
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}
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public IEnumerator FadeThenLoadScene() {
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if (UseSceenFader) {
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if (sf == null) {
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sf = FindObjectOfType<ScreenFader>();
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// May not have found anything
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if (sf != null) {
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sf.DoFadeIn();
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}
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}
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}
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if(ScreenFadeTime > 0) {
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yield return new WaitForSeconds(ScreenFadeTime);
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}
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SceneManager.LoadScene(_loadSceneName, loadSceneMode);
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}
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}
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}
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