rabidus-test/Assets/SCSM/SciFiShipController/Demos/Scripts/SampleDamageRegionHit.cs

104 lines
4.9 KiB
C#

using UnityEngine;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
/// <summary>
/// Sample code to show how you can get notified when a localised damage region
/// on a ship is hit by a projectile or (laser) beam.
/// NOTE:
/// This is only sample to demonstrate how API calls could be used in
/// your own code. You should write your own version of this in your own
/// namespace.
/// SETUP:
/// 1. Add player ship from Prefabs\Ships to the scene (ones that don't have NPC in the name)
/// 2. Ensure the player ship has at least one weapon
/// 3. Remove or disable the default Main Camera
/// 4. Add Prefabs\Environment\PlayerCamera prefab to the scene
/// 5. Hook up the player ship to the PlayerCamera
/// 6. Add NPC ship from Prefabs\Ships and make sure it is initialised
/// 7. On the Combat tab of the NPC ship, set the damage mode to Localised
/// 8. On the NPC ship, configure at least one localised damage region
/// 9. Add this script to gameobject of the NPC ship
/// 10. Enter the name of the damage region you want to check
/// 11. Play the scene and attack the NPC ship
/// </summary>
[AddComponentMenu("Sci-Fi Ship Controller/Samples/Damage Region Hit")]
[HelpURL("http://scsmmedia.com/ssc-documentation")]
public class SampleDamageRegionHit : MonoBehaviour
{
#region Public Variables and Properties
public string damageRegionName = string.Empty;
#endregion
#region Private variables
private ShipControlModule shipControlModule;
private DamageRegion damageRegion;
#endregion
#region Initialise Methods
// Start is called before the first frame update
void Start()
{
// Get the ShipControlModule component
shipControlModule = gameObject.GetComponent<ShipControlModule>();
if (shipControlModule != null)
{
// Make sure the NPC ship is already initialised
if (shipControlModule.IsInitialised)
{
if (shipControlModule.shipInstance.shipDamageModel == Ship.ShipDamageModel.Localised)
{
// Find the damage region on the NPC ship
int drIdx = shipControlModule.shipInstance.GetDamageRegionIndexByName(damageRegionName);
if (drIdx >= 0)
{
damageRegion = shipControlModule.shipInstance.GetDamageRegionByIndex(drIdx);
// Assign the callback so we get notified.
if (shipControlModule.callbackOnHit == null)
{
shipControlModule.callbackOnHit = ShipHit;
}
#if UNITY_EDITOR
else { Debug.LogWarning("SampleDamageRegionHit.Start - callbackOnHit is already assigned to " + shipControlModule.callbackOnHit.Target + "." + shipControlModule.callbackOnHit.Method.Name + "(..)"); }
#endif
}
#if UNITY_EDITOR
else { Debug.LogWarning("SampleDamageRegionHit.Start - could not find damage region (" + (string.IsNullOrEmpty(damageRegionName) ? "no name" : damageRegionName) + ") on " + shipControlModule.name); }
#endif
}
#if UNITY_EDITOR
else { Debug.LogWarning("SampleDamageRegionHit.Start - ship damage model is not Localised. Check the Combat tab"); }
#endif
}
#if UNITY_EDITOR
else { Debug.LogWarning("SampleDamageRegionHit.Start - ship " + shipControlModule.name + " is not initialised."); }
#endif
}
#if UNITY_EDITOR
else { Debug.LogWarning("SampleDamageRegionHit.Start - could not find the ShipControlModule. Did you attache this to the same gameobject?"); }
#endif
}
#endregion
#region Public Methods
/// <summary>
/// This is automatically called by the ship when it is hit by a projectile or (laser) beam
/// </summary>
/// <param name="callbackOnShipHitParameters"></param>
public void ShipHit(CallbackOnShipHitParameters callbackOnShipHitParameters)
{
Vector3 hitPoint = callbackOnShipHitParameters.hitInfo.point;
bool isDamageRegionHit = shipControlModule.shipInstance.IsPointInDamageRegion(damageRegion, callbackOnShipHitParameters.hitInfo.point);
Debug.Log("SampleDamageRegionHit " + damageRegion.name + " was " + (isDamageRegionHit ? "" : "not ") + "hit at worldspace " + hitPoint);
}
#endregion
}
}