94 lines
2.9 KiB
C#
94 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// This component is used to pull grab items toward it, and then reset it's position when not being grabbed
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/// </summary>
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public class HandleHelper : MonoBehaviour {
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public Rigidbody ParentRigid;
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/// <summary>
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/// The Transform that is following us
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/// </summary>
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public Transform HandleTransform;
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Grabbable thisGrab;
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Rigidbody rb;
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bool didRelease = false;
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Collider col;
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void Start() {
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thisGrab = GetComponent<Grabbable>();
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thisGrab.CanBeSnappedToSnapZone = false;
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rb = GetComponent<Rigidbody>();
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col = GetComponent<Collider>();
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// Handle and parent shouldn't collide with each other
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if(col != null && ParentRigid != null && ParentRigid.GetComponent<Collider>() != null) {
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Physics.IgnoreCollision(ParentRigid.GetComponent<Collider>(), col, true);
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}
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}
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Vector3 lastAngularVelocity;
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void FixedUpdate() {
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if(!thisGrab.BeingHeld) {
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if(!didRelease) {
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//col.enabled = false;
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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rb.velocity = Vector3.zero;
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rb.angularVelocity = Vector3.zero;
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if (ParentRigid) {
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// ParentRigid.velocity = Vector3.zero;
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// ParentRigid.angularVelocity = Vector3.zero;
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ParentRigid.angularVelocity = lastAngularVelocity * 20;
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}
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col.enabled = true;
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StartCoroutine(doRelease());
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didRelease = true;
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}
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}
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else {
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// Object is being held, need to fire release
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didRelease = false;
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// Check Break Distance since we are always holding the helper
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if (thisGrab.BreakDistance > 0 && Vector3.Distance(transform.position, HandleTransform.position) > thisGrab.BreakDistance) {
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thisGrab.DropItem(false, false);
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}
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lastAngularVelocity = rb.angularVelocity * -1;
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}
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}
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private void OnCollisionEnter(Collision collision) {
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// Handle Helper Ignores All Collisions
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Physics.IgnoreCollision(col, collision.collider, true);
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}
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IEnumerator doRelease() {
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//for(int x = 0; x < 120; x++) {
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// ParentRigid.angularVelocity = new Vector3(10, 1000f, 50);
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// yield return new WaitForFixedUpdate();
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//}
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yield return new WaitForSeconds(1f);
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col.enabled = true;
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}
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}
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}
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