rabidus-test/Assets/Dreamteck/Utilities/DMath.cs

132 lines
3.1 KiB
C#

using UnityEngine;
using System.Collections;
using System;
namespace Dreamteck
{
public static class DMath
{
public static double Sin(double a)
{
return Math.Sin(a);
}
public static double Cos(double a)
{
return Math.Cos(a);
}
public static double Tan(double a)
{
return Math.Tan(a);
}
public static double Pow(double x, double y)
{
return Math.Pow(x, y);
}
public static double Log(double a, double newBase)
{
return Math.Log(a, newBase);
}
public static double Log10(double a)
{
return Math.Log10(a);
}
public static double Clamp01(double a)
{
if (a > 1.0) return 1.0;
if (a < 0.0) return 0.0;
return a;
}
public static double Clamp(double a, double min, double max)
{
if (a > max) return max;
if (a < min) return min;
return a;
}
public static double Lerp(double a, double b, double t)
{
t = Clamp01(t);
return a + (b - a) * t;
}
public static double InverseLerp(double a, double b, double t)
{
if (a == b) return 0.0;
return Clamp01((t-a)/(b-a));
}
public static void LerpVector3NonAlloc(Vector3 a, Vector3 b, double t, ref Vector3 target)
{
t = Clamp01(t);
Vector3 delta = (b - a);
target.x = (float)(a.x + delta.x * t);
target.y = (float)(a.y + delta.y * t);
target.z = (float)(a.z + delta.z * t);
}
public static Vector3 LerpVector3(Vector3 a, Vector3 b, double t)
{
Vector3 result = Vector3.zero;
LerpVector3NonAlloc(a, b, t, ref result);
return result;
}
public static double Round(double a)
{
return Math.Round(a);
}
public static int RoundInt(double a)
{
return (int)Math.Round(a);
}
public static double Ceil(double a)
{
return Math.Ceiling(a);
}
public static int CeilInt(double a)
{
return (int)Math.Ceiling(a);
}
public static double Floor(double a)
{
return Math.Floor(a);
}
public static int FloorInt(double a)
{
return (int)Math.Floor(a);
}
public static double Move(double current, double target, double amount)
{
if (target > current)
{
current += amount;
if (current > target) return target;
}
else
{
current -= amount;
if (current < target) return target;
}
return current;
}
public static double Abs(double a)
{
if (a < 0.0) return a * -1.0;
return a;
}
}
}