232 lines
8.7 KiB
C#
232 lines
8.7 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
|
|
namespace SciFiShipController
|
|
{
|
|
/// <summary>
|
|
/// The inspector editor for scriptable object list of effects modules.
|
|
/// TOOD - Don't permit pooled and non-pooled in the same list
|
|
/// </summary>
|
|
[CustomEditor(typeof(SSCSoundFXSet))]
|
|
public class SSCSoundFXSetEditor : Editor
|
|
{
|
|
#region Custom Editor private variables
|
|
private SSCSoundFXSet sscSoundFXSet = null;
|
|
private bool isStylesInitialised = false;
|
|
private string labelText;
|
|
private GUIStyle labelFieldRichText;
|
|
private GUIStyle headingFieldRichText;
|
|
private GUIStyle helpBoxRichText;
|
|
private GUIStyle buttonCompact;
|
|
private GUIStyle foldoutStyleNoLabel;
|
|
private Color separatorColor = new Color();
|
|
private float defaultEditorLabelWidth = 0f;
|
|
private float defaultEditorFieldWidth = 0f;
|
|
|
|
private int sscDeletePos = -1;
|
|
#endregion
|
|
|
|
#region GUIContent - Headers
|
|
private readonly static GUIContent titleContent = new GUIContent("Sound FX Set");
|
|
private readonly static GUIContent headerContent = new GUIContent("Contains a list of (sound) Effects Modules typically used when you want a collection of similar Sound FX");
|
|
#endregion
|
|
|
|
#region Serialized Properties - General
|
|
private SerializedProperty effectsModuleListProp;
|
|
private SerializedProperty effectsModuleProp;
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
private void OnEnable()
|
|
{
|
|
sscSoundFXSet = (SSCSoundFXSet)target;
|
|
|
|
defaultEditorLabelWidth = 175f;
|
|
defaultEditorFieldWidth = EditorGUIUtility.fieldWidth;
|
|
|
|
separatorColor = EditorGUIUtility.isProSkin ? new Color(0.2f, 0.2f, 0.2f, 2f) : Color.grey;
|
|
|
|
#region Find Properties - General
|
|
effectsModuleListProp = serializedObject.FindProperty("effectsModuleList");
|
|
#endregion
|
|
|
|
isStylesInitialised = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnInspectorGUI
|
|
// This function overides what is normally seen in the inspector window
|
|
// This allows stuff like buttons to be drawn there
|
|
public override void OnInspectorGUI()
|
|
{
|
|
#region Initialise
|
|
EditorGUIUtility.labelWidth = defaultEditorLabelWidth;
|
|
EditorGUIUtility.fieldWidth = defaultEditorFieldWidth;
|
|
#endregion
|
|
|
|
#region Configure Buttons and Styles
|
|
|
|
// Set up rich text GUIStyles
|
|
if (!isStylesInitialised)
|
|
{
|
|
helpBoxRichText = new GUIStyle("HelpBox");
|
|
helpBoxRichText.richText = true;
|
|
|
|
labelFieldRichText = new GUIStyle("Label");
|
|
labelFieldRichText.richText = true;
|
|
|
|
headingFieldRichText = new GUIStyle(UnityEditor.EditorStyles.miniLabel);
|
|
headingFieldRichText.richText = true;
|
|
headingFieldRichText.normal.textColor = helpBoxRichText.normal.textColor;
|
|
|
|
// Overide default styles
|
|
EditorStyles.foldout.fontStyle = FontStyle.Bold;
|
|
|
|
// When using a no-label foldout, don't forget to set the global
|
|
// EditorGUIUtility.fieldWidth to a small value like 15, then back
|
|
// to the original afterward.
|
|
foldoutStyleNoLabel = new GUIStyle(EditorStyles.foldout);
|
|
foldoutStyleNoLabel.fixedWidth = 0.01f;
|
|
|
|
buttonCompact = new GUIStyle("Button");
|
|
buttonCompact.fontSize = 10;
|
|
|
|
isStylesInitialised = true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Header Info and Buttons
|
|
SSCEditorHelper.SSCVersionHeader(labelFieldRichText);
|
|
GUILayout.BeginVertical("HelpBox");
|
|
EditorGUILayout.LabelField(titleContent);
|
|
EditorGUILayout.LabelField(headerContent, EditorStyles.miniLabel);
|
|
GUILayout.EndVertical();
|
|
#endregion
|
|
|
|
// Read in all the properties
|
|
serializedObject.Update();
|
|
|
|
#region General Settings
|
|
GUILayout.BeginVertical("HelpBox");
|
|
|
|
#region Check if type List is null
|
|
// Checking the property for being NULL doesn't check if the list is actually null.
|
|
if (sscSoundFXSet.effectsModuleList == null)
|
|
{
|
|
// Apply property changes
|
|
serializedObject.ApplyModifiedProperties();
|
|
sscSoundFXSet.effectsModuleList = new List<EffectsModule>(10);
|
|
EditorUtility.SetDirty(sscSoundFXSet);
|
|
// Read in the properties
|
|
serializedObject.Update();
|
|
}
|
|
#endregion
|
|
|
|
#region Add or Remove types
|
|
sscDeletePos = -1;
|
|
int numEffects = effectsModuleListProp.arraySize;
|
|
|
|
GUILayout.BeginHorizontal();
|
|
EditorGUILayout.LabelField("Effects Modules", GUILayout.Width(140f));
|
|
|
|
if (GUILayout.Button("+", buttonCompact, GUILayout.Width(20f)) && numEffects < 99)
|
|
{
|
|
// Apply property changes
|
|
serializedObject.ApplyModifiedProperties();
|
|
Undo.RecordObject(sscSoundFXSet, "Add Effects Slot");
|
|
sscSoundFXSet.effectsModuleList.Add(null);
|
|
EditorUtility.SetDirty(sscSoundFXSet);
|
|
|
|
// Read in the properties
|
|
serializedObject.Update();
|
|
|
|
numEffects = effectsModuleListProp.arraySize;
|
|
}
|
|
if (GUILayout.Button("-", buttonCompact, GUILayout.Width(20f)))
|
|
{
|
|
if (numEffects > 0) { sscDeletePos = effectsModuleListProp.arraySize - 1; }
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
#endregion
|
|
|
|
#region EffectsModule List
|
|
|
|
bool isSaveChanges = false;
|
|
|
|
for (int stypeIdx = 0; stypeIdx < numEffects; stypeIdx++)
|
|
{
|
|
effectsModuleProp = effectsModuleListProp.GetArrayElementAtIndex(stypeIdx);
|
|
if (effectsModuleProp != null)
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
EditorGUILayout.LabelField(" " + (stypeIdx + 1).ToString("00") + ".", GUILayout.Width(25f));
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUILayout.PropertyField(effectsModuleProp, GUIContent.none);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
EffectsModule effectsModule = (EffectsModule)effectsModuleProp.objectReferenceValue;
|
|
|
|
if (effectsModule != null)
|
|
{
|
|
if (effectsModule.HasParticleSystems())
|
|
{
|
|
Debug.LogWarning("[ERROR] SSCSoundFX Set - EffectsModule (" + effectsModule.name + ") cannot have any ParticleSystems in a Sound FX set.");
|
|
effectsModuleProp.objectReferenceValue = null;
|
|
}
|
|
else if (!effectsModule.HasAudioSource())
|
|
{
|
|
Debug.LogWarning("[ERROR] SSCSoundFX Set - EffectsModule (" + effectsModule.name + ") must have an AudioSource to be used in a Sound FX set.");
|
|
effectsModuleProp.objectReferenceValue = null;
|
|
}
|
|
}
|
|
|
|
isSaveChanges = true;
|
|
}
|
|
|
|
if (GUILayout.Button("X", buttonCompact, GUILayout.MaxWidth(20f))) { sscDeletePos = stypeIdx; }
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
}
|
|
|
|
if (isSaveChanges)
|
|
{
|
|
if (!Application.isPlaying)
|
|
{
|
|
EditorUtility.SetDirty(sscSoundFXSet);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Delete EffectsModule
|
|
if (sscDeletePos >= 0)
|
|
{
|
|
effectsModuleListProp.DeleteArrayElementAtIndex(sscDeletePos);
|
|
sscDeletePos = -1;
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
// In U2019.4+ avoid: EndLayoutGroup: BeginLayoutGroup must be called first.
|
|
if (!Application.isPlaying)
|
|
{
|
|
EditorUtility.SetDirty(sscSoundFXSet);
|
|
}
|
|
GUIUtility.ExitGUI();
|
|
}
|
|
#endregion
|
|
|
|
GUILayout.EndVertical();
|
|
#endregion
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
#endregion
|
|
}
|
|
} |