38 lines
850 B
C#
38 lines
850 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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[System.Serializable]
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public class HandPoseDefinition {
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[SerializeField]
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[Header("Wrist")]
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public FingerJoint WristJoint;
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[SerializeField]
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[Header("Thumb")]
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public List<FingerJoint> ThumbJoints;
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[SerializeField]
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[Header("Index")]
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public List<FingerJoint> IndexJoints;
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[SerializeField]
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[Header("Middle")]
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public List<FingerJoint> MiddleJoints;
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[SerializeField]
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[Header("Ring")]
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public List<FingerJoint> RingJoints;
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[SerializeField]
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[Header("Pinky")]
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public List<FingerJoint> PinkyJoints;
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[SerializeField]
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[Header("Other")]
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public List<FingerJoint> OtherJoints;
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}
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}
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