rabidus-test/Assets/PolyFew/demo/Scripts/PolygonReduction.cs

524 lines
16 KiB
C#

using BrainFailProductions.PolyFew;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BrainFailProductions.PolyFewRuntime
{
public class PolygonReduction : MonoBehaviour
{
public Slider reductionStrength;
public Slider preservationStrength;
public Toggle preserveUVFoldover;
public Toggle preserveUVSeams;
public Toggle preserveBorders;
public Toggle enableSmartLinking;
public Toggle preserveFace;
public Toggle recalculateNormals;
public Toggle regardCurvature;
public InputField trianglesCount;
public Text message;
public Text progress;
public Button exportButton;
public Button importFromFileSystem;
public Button importFromWeb;
public Slider progressSlider;
public GameObject uninteractivePanel;
public GameObject targetObject;
public Transform preservationSphere;
public EventSystem eventSystem;
private PolyfewRuntime.ObjectMeshPairs objectMeshPairs;
private bool didApplyLosslessLast = false;
private bool disableTemporary = false;
private GameObject barabarianRef;
private PolyfewRuntime.ReferencedNumeric<float> downloadProgress = new PolyfewRuntime.ReferencedNumeric<float>(0);
#pragma warning disable
private bool isImportingFromNetwork;
private bool isWebGL;
// Start is called before the first frame update
void Start()
{
if (Application.platform == RuntimePlatform.WebGLPlayer)
{
isWebGL = true;
}
uninteractivePanel.SetActive(false);
exportButton.interactable = false;
barabarianRef = targetObject;
objectMeshPairs = PolyfewRuntime.GetObjectMeshPairs(targetObject, true);
trianglesCount.text = PolyfewRuntime.CountTriangles(true, targetObject) + "";
}
// Update is called once per frame
void Update()
{
if (!eventSystem) { return; }
if (eventSystem.currentSelectedGameObject && eventSystem.currentSelectedGameObject.GetComponent<RectTransform>())
{
FlyCamera.deactivated = true;
}
else
{
FlyCamera.deactivated = false;
}
if (isWebGL)
{
exportButton.gameObject.SetActive(false);
importFromFileSystem.gameObject.SetActive(false);
}
}
public void OnReductionChange(float value)
{
if (disableTemporary) { return; }
didApplyLosslessLast = false;
if (targetObject == null) { return; }
if (Mathf.Approximately(0, value))
{
AssignMeshesFromPairs();
trianglesCount.text = PolyfewRuntime.CountTriangles(true, targetObject) + "";
return;
}
PolyfewRuntime.SimplificationOptions options = new PolyfewRuntime.SimplificationOptions();
options.simplificationStrength = value;
options.enableSmartlinking = enableSmartLinking.isOn;
options.preserveBorderEdges = preserveBorders.isOn;
options.preserveUVSeamEdges = preserveUVSeams.isOn;
options.preserveUVFoldoverEdges = preserveUVFoldover.isOn;
options.recalculateNormals = recalculateNormals.isOn;
options.regardCurvature = regardCurvature.isOn;
if (preserveFace.isOn)
{
options.regardPreservationSpheres = true;
options.preservationSpheres.Add(new PolyfewRuntime.PreservationSphere(preservationSphere.position, preservationSphere.lossyScale.x, preservationStrength.value));
}
else { options.regardPreservationSpheres = false; }
trianglesCount.text = PolyfewRuntime.SimplifyObjectDeep(objectMeshPairs, options, (GameObject go, PolyfewRuntime.MeshRendererPair mInfo) =>
{
//Debug.Log("Simplified mesh " + mInfo.mesh.name + " on GameObject " + go.name);
}) + "";
}
public void SimplifyLossless()
{
//System.Diagnostics.Stopwatch w = new System.Diagnostics.Stopwatch();
//w.Start();
disableTemporary = true;
reductionStrength.value = 0;
disableTemporary = false;
didApplyLosslessLast = true;
PolyfewRuntime.SimplificationOptions options = new PolyfewRuntime.SimplificationOptions
{
enableSmartlinking = enableSmartLinking.isOn,
preserveBorderEdges = preserveBorders.isOn,
preserveUVSeamEdges = preserveUVSeams.isOn,
preserveUVFoldoverEdges = preserveUVFoldover.isOn,
recalculateNormals = recalculateNormals.isOn,
regardCurvature = regardCurvature.isOn,
simplifyMeshLossless = true
};
if (preserveFace.isOn)
{
options.regardPreservationSpheres = true;
}
else { options.regardPreservationSpheres = false; }
trianglesCount.text = PolyfewRuntime.SimplifyObjectDeep(objectMeshPairs, options, (GameObject go, PolyfewRuntime.MeshRendererPair mInfo) =>
{
//Debug.Log("Simplified mesh " + mInfo.mesh.name + " on GameObject " + go.name);
}) + "";
//w.Stop();
//Debug.Log("Elapsed " + w.ElapsedMilliseconds);
}
public void ImportOBJ()
{
// This function loads an abj file named Meat.obj from the project's asset directory
// This also loads the associated textures and materials
GameObject importedObject;
PolyfewRuntime.OBJImportOptions importOptions = new PolyfewRuntime.OBJImportOptions();
importOptions.zUp = false;
importOptions.localPosition = new Vector3(-2.199f, -1, -1.7349f);
importOptions.localScale = new Vector3(0.045f, 0.045f, 0.045f);
string objPath = Application.dataPath + "/PolyFew/demo/TestModels/Meat.obj";
string texturesFolderPath = Application.dataPath + "/PolyFew/demo/TestModels/textures";
string materialsFolderPath = Application.dataPath + "/PolyFew/demo/TestModels/materials";
PolyfewRuntime.ImportOBJFromFileSystem(objPath, texturesFolderPath, materialsFolderPath, (GameObject imp) =>
{
importedObject = imp;
Debug.Log("Successfully imported GameObject: " + importedObject.name);
barabarianRef.SetActive(false);
targetObject = importedObject;
ResetSettings();
objectMeshPairs = PolyfewRuntime.GetObjectMeshPairs(targetObject, true);
trianglesCount.text = PolyfewRuntime.CountTriangles(true, targetObject) + "";
exportButton.interactable = true;
importFromWeb.interactable = false;
importFromFileSystem.interactable = false;
preserveFace.interactable = false;
preservationStrength.interactable = false;
disableTemporary = true;
preservationSphere.gameObject.SetActive(false);
disableTemporary = false;
},
(Exception ex) =>
{
Debug.LogError("Failed to load OBJ file. " + ex.ToString());
}, importOptions);
}
public void ImportOBJFromNetwork()
{
// This function downloads and imports an obj file named onion.obj from the url below
// This also loads the associated textures and materials given by the absolute URLs
GameObject importedObject;
isImportingFromNetwork = true;
PolyfewRuntime.OBJImportOptions importOptions = new PolyfewRuntime.OBJImportOptions();
importOptions.zUp = false;
importOptions.localPosition = new Vector3(0.87815f, 1.4417f, -4.4708f);
importOptions.localScale = new Vector3(0.0042f, 0.0042f, 0.0042f);
string objURL = "https://dl.dropbox.com/s/v09bh0hiivja10e/onion.obj?dl=1";
string objName = "onion";
string diffuseTexURL = "https://dl.dropbox.com/s/0u4ij6sddi7a3gc/onion.jpg?dl=1";
string bumpTexURL = "";
string specularTexURL = "";
string opacityTexURL = "";
string materialURL = "https://dl.dropbox.com/s/fuzryqigs4gxwvv/onion.mtl?dl=1";
progressSlider.value = 0;
uninteractivePanel.SetActive(true);
downloadProgress = new PolyfewRuntime.ReferencedNumeric<float>(0);
StartCoroutine(UpdateProgress());
PolyfewRuntime.ImportOBJFromNetwork(objURL, objName, diffuseTexURL, bumpTexURL, specularTexURL, opacityTexURL, materialURL, downloadProgress, (GameObject imp) =>
{
AssignMeshesFromPairs();
isImportingFromNetwork = false;
importedObject = imp;
barabarianRef.SetActive(false);
targetObject = importedObject;
ResetSettings();
objectMeshPairs = PolyfewRuntime.GetObjectMeshPairs(targetObject, true);
trianglesCount.text = PolyfewRuntime.CountTriangles(true, targetObject) + "";
exportButton.interactable = true;
uninteractivePanel.SetActive(false);
importFromWeb.interactable = false;
importFromFileSystem.interactable = false;
preserveFace.interactable = false;
preservationStrength.interactable = false;
disableTemporary = true;
preservationSphere.gameObject.SetActive(false);
disableTemporary = false;
},
(Exception ex) =>
{
uninteractivePanel.SetActive(false);
isImportingFromNetwork = false;
Debug.LogError("Failed to download and import OBJ file. " + ex.Message);
}, importOptions);
}
public void ExportGameObjectToOBJ()
{
//The following exports the GameObject Onion to the persistent data path
string exportPath = Application.persistentDataPath;
GameObject exportObject = GameObject.Find("onion");
if (exportObject)
{
exportObject = exportObject.transform.GetChild(0).GetChild(0).gameObject;
}
else
{
exportObject = GameObject.Find("Meat");
if (!exportObject)
{
return;
}
else
{
exportObject = exportObject.transform.GetChild(0).GetChild(0).gameObject;
}
}
PolyfewRuntime.OBJExportOptions exportOptions = new PolyfewRuntime.OBJExportOptions(true, true, true, true, true);
PolyfewRuntime.ExportGameObjectToOBJ(exportObject, exportPath, () =>
{
Debug.Log("Successfully exported GameObject: " + exportObject.name);
string message = "Successfully exported the file to: \n" + Application.persistentDataPath;
StartCoroutine(ShowMessage(message));
},
(Exception ex) =>
{
Debug.LogError("Failed to export OBJ. " + ex.ToString());
}, exportOptions);
}
public void OnToggleStateChanged(bool isOn)
{
if (disableTemporary) { return; }
preservationSphere.gameObject.SetActive(preserveFace.isOn);
if (didApplyLosslessLast)
{
SimplifyLossless();
}
else
{
preservationStrength.interactable = preserveFace.isOn;
OnReductionChange(reductionStrength.value);
}
}
public void OnPreservationStrengthChange(float value)
{
OnToggleStateChanged(true);
}
#region HelperFunctions
public void Reset()
{
ResetSettings();
AssignMeshesFromPairs();
GameObject obj = GameObject.Find("onion");
if (obj) { targetObject.SetActive(false); }
else
{
obj = GameObject.Find("Meat");
if (obj) { targetObject.SetActive(false); }
}
targetObject = barabarianRef;
preserveFace.interactable = true;
preservationStrength.interactable = preserveFace.isOn;
targetObject.SetActive(true);
objectMeshPairs = PolyfewRuntime.GetObjectMeshPairs(targetObject, true);
trianglesCount.text = PolyfewRuntime.CountTriangles(true, targetObject) + "";
exportButton.interactable = false;
importFromWeb.interactable = true;
importFromFileSystem.interactable = true;
}
public static void OnSliderSelect()
{
FlyCamera.deactivated = true;
}
public static void OnSliderDeselect()
{
FlyCamera.deactivated = false;
}
private bool IsMouseOverUI(RectTransform uiElement)
{
Vector2 localMousePosition = uiElement.InverseTransformPoint(Input.mousePosition);
if (uiElement.rect.Contains(localMousePosition))
{
return true;
}
return false;
}
private IEnumerator ShowMessage(string message)
{
Debug.Log(message);
this.message.text = message;
yield return new WaitForSeconds(4.5f);
this.message.text = "";
}
private void ResetSettings()
{
disableTemporary = true;
reductionStrength.value = 0;
preserveUVSeams.isOn = false;
preserveUVFoldover.isOn = false;
preserveBorders.isOn = false;
enableSmartLinking.isOn = true;
preserveFace.isOn = false;
preservationSphere.gameObject.SetActive(false);
disableTemporary = false;
preservationStrength.value = 100;
}
private IEnumerator UpdateProgress()
{
while (true)
{
yield return new WaitForSeconds(0.1f);
progressSlider.value = downloadProgress.Value;
progress.text = (int)downloadProgress.Value + "%";
}
}
private void AssignMeshesFromPairs()
{
if (objectMeshPairs != null)
{
foreach (GameObject gameObject in objectMeshPairs.Keys)
{
if (gameObject != null)
{
PolyfewRuntime.MeshRendererPair meshRendererPair = objectMeshPairs[gameObject];
if (meshRendererPair.mesh == null) { continue; }
if (meshRendererPair.attachedToMeshFilter)
{
MeshFilter filter = gameObject.GetComponent<MeshFilter>();
if (filter == null) { continue; }
//Debug.Log("Is attached to meshfilter GAMOBJECT: " + gameObject.name + " CurrentMesh name: " + filter.sharedMesh.name + " set sharedMesh to " + meshRendererPair.mesh.name);
filter.sharedMesh = meshRendererPair.mesh;
}
else if (!meshRendererPair.attachedToMeshFilter)
{
SkinnedMeshRenderer sRenderer = gameObject.GetComponent<SkinnedMeshRenderer>();
if (sRenderer == null) { continue; }
//Debug.Log("Is attached to SkinnedMeshRendere GAMOBJECT: " + gameObject.name + " CurrentMesh name: " + sRenderer.sharedMesh.name + " set sharedMesh to " + meshRendererPair.mesh.name);
sRenderer.sharedMesh = meshRendererPair.mesh;
}
}
}
}
}
#endregion Helper Functions
}
}