80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
public class DynamicLeaderboard : MonoBehaviour, ITextChangable
|
|
{
|
|
private ScoreController _scoreController;
|
|
|
|
public UnityEvent<object> OnTextChange => _OnTextChange;
|
|
private UnityEvent<object> _OnTextChange = new UnityEvent<object>();
|
|
|
|
[SerializeField]
|
|
private RectTransform _content;
|
|
[SerializeField]
|
|
private LeaderboardEntry _leaderboardEntryPrefab;
|
|
|
|
private List<LeaderboardEntry> _entries = new List<LeaderboardEntry>();
|
|
|
|
[SerializeField]
|
|
private int _abovePlayersCount = 6;
|
|
[SerializeField]
|
|
private int _totalPlayersCount = 10;
|
|
|
|
|
|
private void Awake()
|
|
{
|
|
_scoreController = FindObjectOfType<ScoreController>();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
_scoreController.OnScoreChange += OnScoreChange;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
_scoreController.OnScoreChange -= OnScoreChange;
|
|
}
|
|
|
|
|
|
private void OnScoreChange(float value)
|
|
{
|
|
Debug.Log("Refactor leaderboard");
|
|
Debug.Log($"New player {value}");
|
|
|
|
UpdateLeaderboard();
|
|
}
|
|
|
|
[ContextMenu("Debug Update LB")]
|
|
private void UpdateLeaderboard()
|
|
{
|
|
//_entries.ForEach(x => Destroy(x.gameObject));
|
|
//_entries.Clear();
|
|
//_entries = new List<LeaderboardEntry>();
|
|
|
|
//var sortedList = PlayerSetup.Instance.AllPlayers.OrderByDescending(x => x.Score).ToList();
|
|
|
|
//int indexOfOutPlayer = sortedList.IndexOf(PlayerSetup.Instance.CurrentPlayer);
|
|
|
|
//int tmpCounter = 0;
|
|
|
|
//for (int i = 0; i < sortedList.Count && tmpCounter <= 9; i++)
|
|
//{
|
|
// if (i >= 5 && i < indexOfOutPlayer)
|
|
// {
|
|
// continue;
|
|
// }
|
|
// tmpCounter++;
|
|
|
|
// var newEntry = Instantiate(_leaderboardEntryPrefab, _content);
|
|
// _entries.Add(newEntry);
|
|
// newEntry.Init(sortedList[i], i, sortedList[i] == PlayerSetup.Instance.CurrentPlayer);
|
|
//}
|
|
|
|
//_OnTextChange?.Invoke(indexOfOutPlayer + 1);
|
|
}
|
|
}
|