rabidus-test/Assets/Scripts/LeaderboardEntry.cs

49 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LeaderboardEntry : MonoBehaviour
{
[SerializeField]
private TMPro.TextMeshProUGUI _numText;
[SerializeField]
private TMPro.TextMeshProUGUI _nameText;
[SerializeField]
private TMPro.TextMeshProUGUI _scoreText;
[SerializeField]
private Image _background;
public Color SelectColor;
public int MaxIndex = 29;
[SerializeField]
private List<GameObject> _medals = new List<GameObject>();
public void Init(Player player, int index, bool selected = false)
{
if (index < 3)
{
_medals[index].SetActive(true);
}
if (index <= MaxIndex)
_numText.SetText($"{index + 1}");
else
_numText.SetText($"-");
_scoreText.SetText($"{player.Score}");
if (selected)
{
_background.color = SelectColor;
_nameText.SetText("ÂÛ");
}
else
{
_nameText.SetText(player.Name);
}
}
}