80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
using UnityEngine;
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// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
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namespace SciFiShipController
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{
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/// <summary>
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/// Sample to create a new Path in the scene at runtime.
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/// Setup:
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/// 1. Attach this to an empty gameobject in the scene
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/// 2. Add an NPC ship to the scene
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/// 3. Add a Ship AI Input Module to the NPC ship
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/// 4. Add the PlayerCamera prefab to the scene
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/// 5. Add the NPC ship to the PlayerCamera "TargetShip" slot
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/// 6. Play the scene
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/// This is only a sample to demonstrate how API calls could be used in
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/// your own code. You should write your own version of this in your own
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/// namespace.
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/// </summary>
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[AddComponentMenu("Sci-Fi Ship Controller/Samples/Create Path")]
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[HelpURL("http://scsmmedia.com/ssc-documentation")]
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public class SampleCreatePath : MonoBehaviour
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{
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#region Public Variables
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public ShipControlModule shipNPC = null;
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#endregion
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#region Private Variables
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private SSCManager sscManager = null;
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#endregion
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#region Initialisation Methods
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// Start is called before the first frame update
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void Start()
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{
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sscManager = SSCManager.GetOrCreateManager();
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if (sscManager != null)
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{
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#region Create the new path
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PathData newPath = new PathData();
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sscManager.pathDataList.Add(newPath);
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bool autoGenerateLocationNames = false;
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#if UNITY_EDITOR
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newPath.name = "MyPath";
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newPath.showLocationsInEditor = true;
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autoGenerateLocationNames = true;
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#endif
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sscManager.AppendLocation(newPath, new Vector3(100f,100f, 0f), autoGenerateLocationNames, false);
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sscManager.AppendLocation(newPath, new Vector3(200f,100f, 0f), autoGenerateLocationNames, false);
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sscManager.AppendLocation(newPath, new Vector3(300f,100f, 50f), autoGenerateLocationNames, false);
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sscManager.RefreshPathDistances(newPath);
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#endregion
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#region Assign Path to Ship
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if (shipNPC != null)
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{
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// Check for an AI module
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ShipAIInputModule shipAIInputModule = shipNPC.GetShipAIInputModule(true);
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if (shipAIInputModule != null)
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{
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shipAIInputModule.Initialise();
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// Tell the AI ship to follow the path
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shipAIInputModule.AssignTargetPath(newPath);
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shipAIInputModule.SetState(AIState.moveToStateID);
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}
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}
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#endregion
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}
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}
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#endregion
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}
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} |