49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
using UnityEngine;
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using SciFiShipController;
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// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
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namespace SciFiShipControllerSample
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{
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/// <summary>
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/// Sample script to assign a target to a Surface Turret at runtime.
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/// This is only a code segment to demonstrate how API calls could be used in
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/// your own code. Place it on an empty gameobject in the scene to see how
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/// it works.
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/// </summary>
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[AddComponentMenu("Sci-Fi Ship Controller/Samples/Surface Turret Assign Target")]
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[HelpURL("http://scsmmedia.com/ssc-documentation")]
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public class SampleSurfaceTurretAssignTarget : MonoBehaviour
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{
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#region Public variables
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public bool initialiseOnStart = true;
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[Header("Surface Turret")]
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public SurfaceTurretModule surfaceTurretModule = null;
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[Header("Target GameObject")]
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public GameObject enemyTarget = null;
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#endregion
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#region Initialisation Methods
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void Awake()
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{
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if (initialiseOnStart) { Initialise(); }
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}
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public void Initialise()
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{
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if (surfaceTurretModule == null) { Debug.LogWarning("Please specify a Surface Turret Module from the scene."); }
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else if (enemyTarget == null) { Debug.LogWarning("Please specify an enemy target gameobject from the scene."); }
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else
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{
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// If the surface turret has not been initialised already either through code or the "Initialise On Start"
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// checkbox on the Surface Turret Module, do it now.
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if (!surfaceTurretModule.IsInitialised) { surfaceTurretModule.Initialise(); }
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surfaceTurretModule.SetWeaponTarget(enemyTarget);
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}
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}
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#endregion
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}
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} |