rabidus-test/Assets/Scripts/CutsceneLookAt.cs

32 lines
696 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CutsceneLookAt : MonoBehaviour
{
private Animator _animator;
[SerializeField] private Transform _carier;
[SerializeField] private string _animation;
[SerializeField] private EndGameModule _gameModule;
private void Awake()
{
_animator = GetComponent<Animator>();
}
public void StartCutscene()
{
_animator.Play(_animation);
_carier.parent = transform;
}
public void StopCutscene()
{
_gameModule.ShowEndMenu(true);
}
public void PlaySound()
{
FindObjectOfType<MonumentController>().PlaySound();
}
}