80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BrainFailProductions.PolyFew.AsImpL
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{
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/// <summary>
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/// Load the objects in the given list with their parameters and positions.
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/// </summary>
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public class MultiObjectImporter : ObjectImporter
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{
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[Tooltip("Load models in the list on start")]
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public bool autoLoadOnStart = false;
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[Tooltip("Models to load on startup")]
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public List<ModelImportInfo> objectsList = new List<ModelImportInfo>();
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[Tooltip("Default import options")]
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public ImportOptions defaultImportOptions = new ImportOptions();
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[SerializeField]
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private PathSettings pathSettings = null;
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public string RootPath
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{
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get
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{
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return pathSettings != null ? pathSettings.RootPath : "";
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}
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}
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/// <summary>
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/// Load a set of files with their own import options
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/// </summary>
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/// <param name="modelsInfo">List of file import entries</param>
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public void ImportModelListAsync(ModelImportInfo[] modelsInfo)
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{
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if (modelsInfo == null)
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{
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return;
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}
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for (int i = 0; i < modelsInfo.Length; i++)
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{
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if (modelsInfo[i].skip) continue;
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string objName = modelsInfo[i].name;
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string filePath = modelsInfo[i].path;
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if (string.IsNullOrEmpty(filePath))
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{
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Debug.LogErrorFormat("File path missing for the model at position {0} in the list.", i);
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continue;
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}
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filePath = RootPath + filePath;
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ImportOptions options = modelsInfo[i].loaderOptions;
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if (options == null || options.modelScaling == 0)
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{
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options = defaultImportOptions;
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}
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#pragma warning disable
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ImportModelAsync(objName, filePath, transform, options);
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}
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}
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/// <summary>
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/// Import the list of objects in objectList.
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/// </summary>
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protected virtual void Start()
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{
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if (autoLoadOnStart)
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{
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ImportModelListAsync(objectsList.ToArray());
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}
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}
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}
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}
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