32 lines
964 B
C#
32 lines
964 B
C#
using UnityEngine;
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namespace AmazingAssets.CurvedWorld.Example
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{
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public class CameraFollow : MonoBehaviour
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{
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public Transform target; // The position that that camera will be following.
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public float smoothing = 5f; // The speed with which the camera will be following.
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Vector3 offset; // The initial offset from the target.
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void Start ()
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{
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// Calculate initial offset.
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offset = transform.position - target.position;
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}
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void LateUpdate ()
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{
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// Create a postion the camera is aiming for based on the offset from the target.
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Vector3 targetCamPos = target.position + offset;
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// Smoothly interpolate between camera's current position and it's target position.
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transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
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}
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}
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}
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