61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
using UnityEngine;
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namespace AmazingAssets.CurvedWorld.Example
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{
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public class CarSpawner : MonoBehaviour
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{
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public GameObject[] cars;
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public float spawnRate = 1;
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[Range(0f, 1f)]
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public float spawnRandomizer = 0.5f;
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[Space(10)]
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public Vector3 positionRandomizer = new Vector3(0, 0, 0);
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public Vector3 rotation = new Vector3(0, 90, 0);
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[Space(10)]
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public Vector3 moveDirection = new Vector3(1, 0, 0);
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public Vector2 movingSpeed = new Vector2(3, 5);
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float deltaTime;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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deltaTime += Time.deltaTime;
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if(deltaTime > spawnRate)
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{
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deltaTime = 0;
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if(Random.value > spawnRandomizer)
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{
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int index = Random.Range(0, cars.Length);
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GameObject carObject = Instantiate(cars[index]);
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carObject.SetActive(true);
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carObject.transform.position = transform.position + Vector3.Scale(Random.insideUnitSphere, positionRandomizer);
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carObject.transform.rotation = Quaternion.Euler(rotation);
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RunnerCar carScipt = carObject.GetComponent<RunnerCar>();
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carScipt.moveDirection = moveDirection;
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carScipt.movingSpeed = Random.Range(movingSpeed.x, movingSpeed.y);
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}
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}
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}
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}
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} |