rabidus-test/Assets/Amazing Assets/Curved World/Example Scenes/Files/Scripts/SwitchInput.cs

24 lines
431 B
C#

using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace AmazingAssets.CurvedWorld.Example
{
public class SwitchInput : MonoBehaviour
{
public GameObject InputStandard;
public GameObject InputNew;
private void Awake()
{
#if ENABLE_INPUT_SYSTEM
Instantiate(InputNew);
#else
Instantiate(InputStandard);
#endif
}
}
}