24 lines
431 B
C#
24 lines
431 B
C#
using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace AmazingAssets.CurvedWorld.Example
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{
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public class SwitchInput : MonoBehaviour
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{
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public GameObject InputStandard;
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public GameObject InputNew;
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private void Awake()
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{
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#if ENABLE_INPUT_SYSTEM
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Instantiate(InputNew);
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#else
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Instantiate(InputStandard);
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#endif
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}
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}
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} |