30 lines
797 B
C#
30 lines
797 B
C#
using UnityEngine;
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using System.Collections;
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namespace CurvedUI
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{
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public class CUI_OrientOnCurvedSpace : MonoBehaviour
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{
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public CurvedUISettings mySettings;
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// Use this for initialization
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void Awake()
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{
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mySettings = GetComponentInParent<CurvedUISettings>();
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 positionInCanvasSpace = mySettings.transform.worldToLocalMatrix.MultiplyPoint3x4(this.transform.parent.position);
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transform.position = mySettings.CanvasToCurvedCanvas(positionInCanvasSpace);
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transform.rotation = Quaternion.LookRotation(mySettings.CanvasToCurvedCanvasNormal(transform.parent.localPosition), transform.parent.up);
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}
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}
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}
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