45 lines
893 B
C#
45 lines
893 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundEmitter : MonoBehaviour
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{
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public Sound Sound;
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public SoundPlayer SoundPlayer;
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public bool PlayOnlyOnce = false;
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public bool MuteOtherSound = false;
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private bool _played = false;
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private void Awake()
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{
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if (Sound.PlayOnAwake)
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{
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Play();
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}
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}
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[ContextMenu("debug")]
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public void Play()
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{
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if (PlayOnlyOnce && _played)
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return;
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if (MuteOtherSound)
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{
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var otherSounds = FindObjectsOfType<SoundPlayer>();
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foreach (var sound in otherSounds)
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{
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sound.Stop();
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}
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}
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var s = Instantiate(SoundPlayer, transform.position, Quaternion.identity);
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s.Play(Sound);
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_played = true;
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}
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}
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